Hi,
I have just recently played my first 2 games of CoC and a couple of questions came up.
In the rule book, under Terror Struggle it says that characters with the Willpower keyword or Terror icon can never go insane for any reason, or be chosen to go insane. Now later in the rule book under keywords Willpower agian gets defined that a character with willpower can never go insane, my question is, what about characters with the Terror icon? Is a character with the Terror icon able to go insane outside of a Terror struggle?
The other point regards the Operations phase. As I understand it, the active player can play a character or support card, and this is treated as an action, so the active player gets to play a character first, then his opponent can play an action. In our first game my opponent had an event (sorry I cannot remember the card) but its effect was to increase the cost of playing a card by +1 until the end of the phase. This would seem really good if he was able to play it before I could play any characters, but less good if I had already played my 'high' cost card. Is this correct as it seems to lesson the benefit of the +1 cost.
Other than these two points the first game went very well, and very different feel to GoT LCG which we have been playing for a while now. I did feel that cards with the Terror Icon ruled the day (we only have the core set at the moment) but I am sure this will change with more cards and experience.
Thanks