Mutant Chronicles meets Siege of the Citadel

By Leprejuan, in Mutant Chronicles

Many of us remember the old Siege of the Citadel , the first of the MC universe games. As a matter of fact, we played both today. We played two rounds of MC collectible-ish. (In the first, the Dark Legion ate my brains, but my Ranger swarm obliterated Bauhaus from range in the second, ably aided by the Banshee scouts.) Then we busted out the SotC and repeatedly killed ourselves (or close to) by corunning the villains against Bauhaus and Imperial. We had a great time playing SotC. Despite the minimal mechanics, in some ways it was more FUN than MC because it had a stronger story element in the scenarios.

We are going to try to develop a way to play SotC-like scenarios using our MC figures. We're going to draft Doomtroopers from our Gold characters for Capitol and Bauhaus, make reinforcement cards for the DL from our shared supply of figures, and my partner in crime is going to Staples to copy the boards at double size to fit our MC figures. We are going to give each team two gold markers per "turn" and the monsters come with their own order markers.

We decided to skip over the armaments adds (different weapons) as many of our figures have the rules for the weapons built in (burst fire or armor piercing) and we would like to keep the figures unique and special. We can add experience by counting fig-killed experience the same way as SotC. We'll probably give the heroes the one free armor like SotC to improve survivability.

Our concern is that we don't have a strong idea about how to add actions or dice with experience. Our current idea is a half-youknowwhatted attempt to duplicate the experience system from SotC in that with a higher rank, we could use bonus dice and/or extra actions. At rank 2, you might receive a bonus die (green or red) and two copper tokens to use somewhere during the scenario.

Does anyone have any interesting ideas on how to mix and match these two great games?

It's a great idea, though I think you shouldn't be afraid to stay closer to the rules of Siege. MC CMG could be used to introduce some excellent mechanics like its hit dice and very simple special effects or rules (for cover, sniping weapons, burst fire...). I don't think it's possible the create an enjoyable version of Siege if your characters have a fixed equipment : they should be able to change their weapons.

Well if you haven't bought the FPS boardgame DOOM from FFG you may not know that it used an earlier version of MC the CMG rules. MC the CMG is great in my opinion for simulating the battles I played in Siege of the Citadel . Heck I think it would work for Blood Berets or Fury of the Clansmen too. They took the system from Doom and made it very playable and fun! My players never liked the old version because it included ammo tracking and the bullet icon on the dice. The bullet icon emptied your clip of useful rounds when it was rolled. But I haven't had anything but an awesome time playing this game whether I win or loose. I'm very glad this game came out.

"if it's the best, it's Bauhaus!"

Cyborg Trucker's Wargaming and Roleplaying Blog.

Your idea sounds really interesting, I was thinking myself last night about how to make the game more interesting with more scenarios, and some sort of campaign system.

I think that you are on the right way and I would suggest that after each scenario one heals every surviving character and then you add some special abilities for the dudes. Perhaps something like this:

Level 1: Dodge 1

Level 2: Armour 1

Level 3: Green Dice

Level 4: Red dice

Etc...

This represents the characters skills improving and their ability to stay alive after each mission. It would also make it more important to keep the team alive and of course would help a lot when the bad guys get tougher.

Are you going to play this like doom with a player playing the bad guys or like the old siege when they "played themselves"?

Oriax said:

Your idea sounds really interesting, I was thinking myself last night about how to make the game more interesting with more scenarios, and some sort of campaign system.

I think that you are on the right way and I would suggest that after each scenario one heals every surviving character and then you add some special abilities for the dudes. Perhaps something like this:

Level 1: Dodge 1

Level 2: Armour 1

Level 3: Green Dice

Level 4: Red dice

Etc...

This represents the characters skills improving and their ability to stay alive after each mission. It would also make it more important to keep the team alive and of course would help a lot when the bad guys get tougher.

Are you going to play this like doom with a player playing the bad guys or like the old siege when they "played themselves"?

Did you see the downloadable stuff FFG put up for the MC legue materials? It has a reward system you may want to check out.

Ah, no I missed that, thanks for the tips!