I recently got Tide of Iron, but have yet to actually play a game. I read the rules online a long time ago and knew it was something I wanted. My friends are accustomed to playing miniature wargames (mageknight, heroclix) and I'd like to start playing this game with them. They all like playing Samurai Swords , Risk and similar games but they were turned off by the complexity/depth of Axis and Allies. If you didn't catch on, I really love strategy games, and thankfully my friends like them too.
I printed Tiger Hunt and thought we would give that a try first. I feel pretty sure they will want to play another scenario after that. Do any of you guys have a suggestion? I have a feeling my friends will insist to try the first scenario, At the Breaking point. Unfortunately, I know that scenario is terribly imbalanced. I looked at the American cards, and then the German cards; this is a near hopeless situation. The Americans have Medics, and twice the machine gun/mortar crews of the Germans. To make matters worse, there are two useless cards in the morale I deck, "take down the beast", and the Panzer IV is crippled.
I can imagine the designers decided to reduce the mobility of the tank so the german player is encouraged to use engineers to remove razor wire. Personally I feel this scenario might be decent if the Panzer IV was replaced with a move 4 Tiger, and the two unusable cards from the morale deck were removed. The extra firepower of the Tiger is moot considering the Americans lack vehicles. This would create a situation where the American player might actually need all those extra squads to destroy the tank. Otherwise it seems as if the American player can win with good placement, reinforcements and OP fire. The presence of a heavy vehicle would create tactical problems for american assaults that I feel might make this scenario balanced.