squad said:
Doesn't this clear up the issue? Isn't it just a matter that some of us (myself included) have been playing it slightly wrong? It seems that the only issue people have is just not liking the idea that you don't have to face a horror check when facing the nightgaunt, and only then because sometimes you want to be thrown into a gate (unlike being LiTaS from the dimensional shambler or having to lose an item against an elder thing).
Yeah I think that's it. The only issue I have is missing out the nightgaunt horror check. And even then, it only occured to me as an issue as it was being done deliberately, which feels a little cheap. I've failed (but not deliberately) evades against a nightgaunt and the fact that the horror check didn't happen hasn't occured to em as I've been too bust thinking: bummer thrown through a gate with no clues when I really wanted to <whatever>.
Whenever I've wanted to be escorted by a nightgaunt, I've always gone down the route of hoping to fail an unarmed combat roll, and therefore made the horror check. The failed evade idea didn't occur to me.
I'm not sure that the elder thing wouldn't be a problem as you're still stuck in the same location as it and once evade has been failed.
It does seem to make sense to me though that failed evade should require a horror check in addition to the combat damage (as opposed to failed flee, where a horror check should alreday have been made).
I might raise this in parallel on BGG. Be interesting to see what guys like coltsfan who don't visit here think.
- Mariana the ex-nun cultist
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