Let's get some conversation going then....

By Bloodrunstrue, in UFS General Discussion

Hiya guys, I read Joe's thread and decided to create a thread to gather other players and get people talking.

But first I need to start on a negative note, y'know to get it out of the way. I will not be playing competitively this year after UK nats or even at all because quite frankly i'm disgusted in B3, as some of you may ro may not know I religiously play mini block format over B3 and only ever play block 3 when asked to.

Now that that downer is out of the way i thought we could all share opinions on some of our favourite ( Or least favourite ) cards from Mini block format so anything with a 5 point shuriken applies, even the new reprints. :)

Card of choice: Mark of the beast.

Props:

  • Solid stats.
  • Works as either a poke or an uber and the ability to become uber is well costed in mini block as it will require you to play more attacks.
  • It has air happy.gif
  • Anti multiple, personally if menuette dance with solitary assassin becomes a huge deal in mini block ( I've got that deck made gui%C3%B1o.gif ) i think MoTb will be used to counter meta it.
  • The momentum cost will mean you cycle more attacks so you will see more attacks. Regurgitated point :P
  • It's shiny :D

Slops:

  • Could only do 4 damage for 5 diff.

Conclusion:

I'm happy this card became reprinted and i'm sure it'll be a great addition into mini block, I use it where I can! Completely deserves the reprint you'll see no complants from me about it :)

Any opinions and views on mini block cards would be appreciated guys. And to keep things clear and concise if you could use my format or similar that would be for the best

Thanks and hang in there fellow fighters

Daniel

Oh and forgot to mention I also think the prize support is crap recently.

Also i'd like to thank Dut for his active contuinty and success in the game. Keeep it up man

Cheers

Hanzo

There's another good part you missed; it's a Mid Weapon with solid damage that shares all three symbols!!! with Dragon's Flame, the badassest Combo attack in set 12.

It's a very solid attack, 8dmg is nothing to laugh and the multiple hate ability is extremely relevant in miniblock -- Fury of the Ancients, Menuett Dance, Double Grounder Beta and even the one Astrid attack that gains Multiple when Reversal'd with are all big threats, especially when they can be put in decks with cheap damage pumps like Siggy or Hungry for Battle.

Wow! I JUST now realized that Heel Snipe and Enkidu the Valiant are 4-point not 5. That's interesting.

I gotta go with Torn Hero. Having multiple of these out lets you wreak havoc on someone who was trying to do the same to you. I'm just waiting for ways to re-ready them in this format.

Happy someone else is as excited about miniblock as I am. Once its an option in my local meta I'll only be showing up for those weeks.

scroll of the abyss

3/5 asset

death chaos evil

Pros

Swiss army knife of a card.

evil r is fantastic for screwing over opponents that like to hack your checks. Or its just can be great if you check that 2 when you really didnt want to.

the death e: is great for stopping decks like hilde that do a million things on one move to kill you. They could just play another attack and kill you with that one, but it's better to at least try.

The generic f: nails those pesky assets that good/earth plays atm.

cons

not much?

ROTBI said:

Wow! I JUST now realized that Heel Snipe and Enkidu the Valiant are 4-point not 5. That's interesting.

I gotta go with Torn Hero. Having multiple of these out lets you wreak havoc on someone who was trying to do the same to you. I'm just waiting for ways to re-ready them in this format.

ROTBI said:

Wow! I JUST now realized that Heel Snipe and Enkidu the Valiant are 4-point not 5. That's interesting.

I gotta go with Torn Hero. Having multiple of these out lets you wreak havoc on someone who was trying to do the same to you. I'm just waiting for ways to re-ready them in this format.

Hmmm.... pray tell what commital is there in mini block? o.0

Good discussion so far, let's keep this train moving fellas

Cheers

Dan

Stun anything? Pommel Smash? With Lotus gone, Torn Hero will just become that much more useful.

ROTBI said:

Stun anything? Pommel Smash? With Lotus gone, Torn Hero will just become that much more useful.

Dam I really am tired, totally forgot about Pommel smash.

@Blood ocean: Good call on scroll of the abyss. I use it as a 2 of in standard because i think it's very playable for the reasons mentioned. :)

My second card i'll add my opinions onto this thread:

(Courtesy of Wafflecopter) DRAGONS FLAME

Pros:

  • +1 mid block
  • 5 Speed
  • it's combo enhance allows it to become twofold, thereby making it either a poke or an uber (Much like MoTB)
  • Shares three symbols with Mark of the beast. :D
  • It's E is nifty and makes it a 5 diff 5 mid 6dmg or 5diff 5 mid ALOT dmg. Possibly even a kill!
  • Encourages combos
  • Rashotep's getting burned in the face :D
  • Flamethrower
  • 3 check

Slops:

  • Could end up being an overdifficult poke that fails.
  • Hard to find.

Conclusion:

Great card which we should see more of ins et 13 and beyond because dammit combos need to be encouraged! Which is perosnally why i like pack Temujin. :) I rate this card a 5. My only slops is I wish I had more :/

I would agree with you, but ShadoWar Ultrarare's is something you don't see much of in Austin. I pulled one's Heaven's Wrath and Apelila got it in a trade becuase she wanted to make a Lu Chen deck. Yeah, I'll agree it's nice Sage, and I've seen several people mention it as of late, I'm sure it's gonna get played more often as other attacks get cycled out. Since the speed will most likely get boosted (Hilde?) it kinda makes me wish Ryu's Hadoken EXTRA was around, lol!

Good topic!

OK, I'm gonna go with me fave card in the new set!

MIDNIGHT LAUNCHER!!!!!

Pros

- Massive damage for effectively a 5 check

- Its off-centre, making blocking a little more difficult

- Its gorgeous! Seriously. one of me favourite characters and its looks chuffin' awesome in foil!

- Sets up a great combo (you know the one, eh, EH!?! COME ON!!!!)

Cons

- Of absolutely no use at all on its own (short of discard fodder, I guess...)

- Its ability has become a little redundant with the ban of rejection, but I guess it stops Tag Along schenanigans

-Speed isn't great, but then again, its still only 5 diff!

'Kay, I'm gonna jump on this bandwagon.

The card: Yi Shan's Tiger Claw

Pros:

  • Great stats (4 diff, 3 speed, 5 damage? Yummy).
  • It's off-center, making it a touch harder to block.
  • It has the Earth resource symbol. gran_risa.gif
  • It stuns!
  • It makes your other attacks stun! sorpresa.gif

Cons:

  • It likes sticking around in your momentum, so it's a one-use sort of deal.
  • The block is kind of ugly (+3 modifier).

my favorite attack card back when I played hardcore Traditional Styled Chun-Li was Rekka-Shin Ken

because after playing 1 or 2 Spinning Bird Kick EXTRA's you had all those cards you could draw from and continously play over an over through other recur tactics by playing air over water.

other cards that I count as favorites are Spinning Bird Kick EXTRA, Family Tradition, Rolling Buckler Uppercut and definitly Ralf's Super... don't remember the name now

Here's my tasty little number.

Eiserne Drossel

Pros:

- Good stats, can be dropped first turn.

- Potential burn ability.

- Free not-negligible speed pump for ALL your attacks.

- It's got Wind and Life on it, sexy times.

- It's a Ring weapon, which are awesome and related to Tira, which adds to the awesome.

Cons:

- Unique, no ridiculously fast attacks for you. You'll have to settle for very fast.

- It's an asset, so you can't commit it for checks.

- The burn ability could bite you in the backside if misused.

US Air Base

Pros:

  • Good symbols
  • Static ability that ***** loops
  • Not many ppl realize how many repititions they use until it starts hindering them
  • It can't be shut down my commital, HI ZI MEI hows it goin?
  • Almost contradictory to my second point, it can be used as an enabler for combos (when Antigoth first brought it into the light I nearly came in my pants)

Cons:

  • 3/4 difficulty/control is meh.
  • No block
  • You might end up in situations where it is too narrow

I know this isn't in the mini-block but I felt it needed a little love too :)

Nice ones guys glad to see this topics going somewhere decent. But try to keep it to mini block

@Tader- You only just got into US air base. It has so many other possibilities haha.

@Lord aggro- dammit you stole me next idea! *Shakes fist* Still completely flawless review. happy.gif

@ Fiddlestix- How did i know you were gonna say that? Haha. Take knight breaker for yourself in this topic if you must demonio.gif

Next card:

Astaroth's body splash

Pros:

  • 4 diff, 3 cc for 5 damage is EXCELLENT.
  • +2 mid block as well
  • Off zone
  • Common
  • Brilliant symbols.

Cons:

  • No keyword so it won't support Combo's (****!)
  • No actual effect
  • While it wouldn't make sense in physics terms it'd be better as a low attack. Kinda

Conclusion:

Great card but all it does is say "Ug, Damage."

Cheers

Dan

Hehe, seems we think alike then, Bloodrunstrue . Cheers. happy.gif

Next up, another very solid card, which I haven't heard much about:

From the Mouse, Humility

Pros:

  • Some good, solid stats (2 difficulty, 5 control).
  • It has a block OMG!!!
  • Its effect rewards aggressive play by allowing you to recycle your attacks when you attack more.
  • It also controls your opponent's momentum, especially face-up momentum users like Yi Shan (since you choose which one gets pitched).

Cons:

  • Your attack has to hit for all of this to happen, so it can be a bit of a risky proposition.
  • The block is off-zone (not so useful), and ugly (+3 modifier).

OK Bloodrunstrue, you twisted me arm!

May I introduce... UPPER CLAW!!!

Gotcha!

Pros

  • 4 check for a high 5 dealing 5. Them stats should be illegal!?!?
  • +1 mid block, solid stuff!
  • Off-centre, screw your utility block!

Cons

  • No abilities (not much of a con really, just no utility use)
  • 2 CC, guess summat had to balance out the stats!

Maybe I'll do Knight Breaker later, if someone doesn't beat me to it!

Really, I think all the following cards can be lumped into more-or-less the same category;

Astaroth's Body Splash, Hades Axe, Leg Slash, and Yi Shan's Tiger Claw

All of them are 4/3 attacks that deal 5 damage, and have a variety of upsides.

  • ABS is a High zone, with a solid +2M block;
  • Hades Axe shares the +2M, replaces 2H with 3M for speed/zone, and adds a useful effect that punishes your opponent for playing cards that modify control checks -- not just hax like BRT, but also positive modifiers like Chasing after the Power or Communing with the Ancients;
  • Leg Slash is a 3speed low, which is very nice, and +2H block with breaker:2 that makes it very useful both offensively and defensively;
  • YSTC has the worst block at +3H, but makes up for it with stun:1 for every attack you play on succeeding turns. Very nice! And a decent offcenter speed, to boot

The only real downside to any of them is that they're attacks that can't be used to kill too effectively, in the way that Kuzuryu Reppa or anything can; they're just solid.

Upper Claw is ridiculous, btw, but it doesn't have a 3cc. It's beyond the realm of "solid move" into "throw some damage pumps on this and it's a kill card"

Yeah whilst Upper claw is a fantastic card an all the 2CC really lets it down.... I'd just rather run any of the four vanilla's you just listed :P

And dayamn wasn't expecting that fiddlestix. partido_risa.gif

Bloodrunstrue said:

Oh and forgot to mention I also think the prize support is crap recently.

Also i'd like to thank Dut for his active contuinty and success in the game. Keeep it up man

Cheers

Hanzo

Yay! Mentioned together with a complaint about prize support lol.

First of all, some prize support is bad, especially for those that don't make top cuts, the rest is ok.

Second, thank you for the call out. Really though, there are a lot of great players out there all of whom deserve recognition for their constant attempts to improve and suceed, I am just a bit more visible becuase of my posts on the forums and the effort I put into recalling my exploits.

That said here's hoping I can respnd to your comments with a good showing at Worlds come two weeks time. It won't come as any surprise but I don't have a character or deck picked out... Any realistic suggestions are always appreciated (a different post if you do, let's not derail this great discussion).

To answer the contents of this thread I too have a few favorites from mini-block.

Action(s):
Ascending Zephyr (good momentum gain or zonal change) - The Dragon of Mt. Lao (damage and speed pump on an action card!)

Attack(s):
Pommel Smash and Midnight Launcher, I don't need to explain these choices do I?

Asset(s):
Scroll (s) , Ostrheinsburg Castle - Twilight (broken loops here I come), Ice Coffin of the Sleeping Ancient (I hate life gain... and speed pump is always nice), Wonderworld assets (goes without saying).

Foundation(s):

Cursed Blood, MAC, Body of Souls/From the Mouse, Humility, Intolerant of Failure, Regretful Existence, Torn Hero, Temporary Being

- dut

Holy crap Wonderworld assets are 5 points 0_o

Could someone please post a link/ description here. It'd be much obliged. I'll do my review on them when I see them.

@ Dut- no probs.

Cheers

Hanzo

I really love and hate Beyond Humanity and Dread Pirate .

They mirror BP Akuma's old 1-check support, but expand it to 2- or 1-check support.

Pro: Running more 2-checks in your deck, and not being afraid to flip them. (Grab with DP, re-check with BH.)

Con: Does not say "After you check a printed 2 or less..." This glaring omission means that all of Cervantes' check-boosting abilities effectively make both cards useless. Non-synergy FTL.

ARMed_PIrate said:

I really love and hate Beyond Humanity and Dread Pirate .

They mirror BP Akuma's old 1-check support, but expand it to 2- or 1-check support.

Pro: Running more 2-checks in your deck, and not being afraid to flip them. (Grab with DP, re-check with BH.)

Con: Does not say "After you check a printed 2 or less..." This glaring omission means that all of Cervantes' check-boosting abilities effectively make both cards useless. Non-synergy FTL.

but it does mean if it gets hacked to a 2 then you can recheck or add it to your hand whichever being the case

Da_ghetto_gamer said:

ARMed_PIrate said:

I really love and hate Beyond Humanity and Dread Pirate .

They mirror BP Akuma's old 1-check support, but expand it to 2- or 1-check support.

Pro: Running more 2-checks in your deck, and not being afraid to flip them. (Grab with DP, re-check with BH.)

Con: Does not say "After you check a printed 2 or less..." This glaring omission means that all of Cervantes' check-boosting abilities effectively make both cards useless. Non-synergy FTL.

but it does mean if it gets hacked to a 2 then you can recheck or add it to your hand whichever being the case

Which Can be better because they are both answers to BRT in a sense and besides if it doesn't synergise surely you could just use those foundations as tap material.

@Ghetto gamer- Dam you got there first.