Resource Locations

By WWDrakey, in 1. AGoT General Discussion

As the resource locations in Kings of The Sea have become quite a hot topic lately, I started wondering what kind of options for resource production there were in AGoT before the switch from CCG to LCG. Were there several different options of in-house and neutral gold producers and cost reducers, or was it approximately the same as it is now? Did people run decks with different amounts of resources than currently?

This came to mind, when I was considering that giving each house another in-house option (preferably a location) for resource production in some chapter pack (in 3X, I guess... :P ) would stop all the problems people are having with getting too few resource locations. Also I would think that giving players a bit more of a choice in their cost curves and deck compositions would benefit the game. Just a thought.

Since there's quite a lot of good weenies around (reinforcements, refugees etc.) the current environment seems to favor more weenie/rush based decks, so bringing in more gold producing options might even out the playing field a bit more. Again, I might be wrong. :)

Well - the Seas have been around since Iron Throne and have pretty much been staples since they hit.

There was a sort of improved Crossroads called Fallow Fields that debuted in Winter Edition and came in and out of popularity. it cost three gold, was limited and produced 2INF/2gold. It was relaly hto at first, then people didn't paly it beciase of teh cost, then it got popular again when most contorl started to target non limited lcoations.

Five Kings brought the Kingdom locations and attachments. of these, the most popular were the three rare ones that tirggered off challenge traited Plots that gave you 2 gold/2Inf for a cost of two gold.

Note that all of these but teh Seas were nuetral. As far as in House resources, Core set has pretty much provided the ones that have always been around, the gold producer, the influence producer and the -2 reducer. There were -1 reducers back in Westeros days, but they never saw a lot of play becuase they were limited and the Streets could be played with three copies in your deck.

In Iron Throne Edtion, every house had a character like the House Tully Recruiter and Illyrio's Man in the Core Set that acted as a reducer. They seemed moderately popular.

Stag Lord said:

Note that all of these but teh Seas were nuetral.

All the Kingdom locations were six-House. And the rare ones were very hard to get and very expansive to buy as singles. There were also six-House "Crossroad" locations that also raised claim during MIL/INT/POW challenges when MB/IG/PS plots were revealed. I always liked the Recruiters and missed the Fiefdoms when Winter rotated out. Also in Winter there were inhouse 0-cost reducers, not-limited, with deathbound keyword and doomed . That was a special Winter mechanic and whenever you had 5 or more doomed cards in your dead pile you automaticly lost the game.

For influance i liked the red keep. Neutral, 2 cost, 3 INF and imune to char abilities and events.

Yeah, yeah - six house...neutral: except for a couple of specific effects, pretty much the same thing IMO.