As the resource locations in Kings of The Sea have become quite a hot topic lately, I started wondering what kind of options for resource production there were in AGoT before the switch from CCG to LCG. Were there several different options of in-house and neutral gold producers and cost reducers, or was it approximately the same as it is now? Did people run decks with different amounts of resources than currently?
This came to mind, when I was considering that giving each house another in-house option (preferably a location) for resource production in some chapter pack (in 3X, I guess...
) would stop all the problems people are having with getting too few resource locations. Also I would think that giving players a bit more of a choice in their cost curves and deck compositions would benefit the game. Just a thought.
Since there's quite a lot of good weenies around (reinforcements, refugees etc.) the current environment seems to favor more weenie/rush based decks, so bringing in more gold producing options might even out the playing field a bit more. Again, I might be wrong.