] "Instead of designing cards - why not someone post a thread of what they would like to see cards do? What mechanics would they like to see." - The Man Who Is Not A Goth, But Rather Their Opposite. An Antigoth, If You Will.
So far all the mechanics I've wanted in the game are in there. Of course, I'd like more originality in the envelope pushing nature of this game. Stuff like draining control checks (see Stained Honor, but draining your opponent's checks by 1 to give yours a boost, or vice versa and something else).
One thing we've yet to see though, is vitality loss as a proper win condition. Way back in 2007 I built a Mitsurugi with that in mind. Cards like Deadly Rage, Dash Uppercut, Damascus Sword, Veteran of Thousand Battles and Burning Knuckle allowed it to be decent if not spectacular. Of course, we've seen less and less cards with that since then, with a small return in Zhao Daiyu, but how efficient is banking on that strategy I cannot say. Doesn't look like it to me. But more cards that did vit loss, at least enough to turn it into the playstyle that will not die - decking.
Shaneth pointed that, before, Stance was a keyword that did nothing. Why not bring that back? Sounds like we could do something cool with it. Like I dunno a stance makes every X symbol attack better but every Y symbol attack weaker as a static, and has an extra effect for kicks.
Alternate win conditions could also be cool if properly overseen.
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