Tattered Fates II, Radicals Handbook, Rogue Trader

By Peacekeeper_b, in Dark Heresy

Allrab said:

I would not know, the universe has been with me since White Dwarf Magazine nr 63. I have read many but yet still too few Black Library books. To me it is a universe that feels alive. I do hope that Fantasy Flight Games will make Rogue Trader compatible with Dark Heresy and Ascension as they should share universe by those standards.
To me Dark Heresy is enough to start with, however it is also limited when it comes to other things, I am quite reluctant to create my own rules for Digital Weapons, Implants or the Arch Enemy. I did understand that Harlequins Kiss might be included in Rogue Trader as an example, but can you take this weapon from there and include this in your Dark Heresy campaign and would the rules fit? You can have Forbidden Lore, The Black Library from the core Dark Heresy book, yet not much is written about the web ways there.
So yes Dark Heresy is quite limited, however it is enough for some and works fine as it is. But for us that want that extra "gravy", well we are looking forward to the Radicals Handbook but what other material would you hope to see in the future from FFG?

Allrab

Well, as for myself I look forward to pretty much eery scheduled release. In spite of having some issues with the choices made by FFG, and with the Warhammer 40.000 roleplaying games, they are still considered being top-notch by me. There is only one RPG that have so far scored higher points with me, and that game isn't even available outside of sweden (but might be someday if we're lucky).

Still I have my own ideas of what I would like to see released in the way of Warhammer 40.000 roleplaying games. First of all I'd like to see Deathwatch being dropped, because an RPG entirely devoted to playin Space Marines doing what space marines do (meaning fighting and little else) does not seem very attractive to me at all. It would work fine as a boardgame, or video/pc-game or something, but as a role playing game im severely sceptical towards the idea in general.

I might be pleasantly surprised of course, and FFG might actually be able to pull something fantastic off, even with such an unappealing sounding concept. But im not very optimistic.

Instead of or perhaps after Deathwatch, I'd like to see a game about the people on the "wrong side" of the Imperium. The terrorists, the cultists, the heretics. Quite simply the people who want's to destroy the Imperium of man from within. A game devoted to it might not be necessary of course, perhaps the Radicals handbook will contain enough information about it, but we can only speculate about it.

I just think it would be nice to see a game that tell the other side of the story. So far heretics and Chaos in general has only been portrayed as crazed lunatics with no personality, values or ideals woth mentioning, and the Imperium of man along with the Inquisiton has been portrayed as this "necessary evil" with every form of atrocity being excused every single time. It would be interesting to read about and play campaigns that look upon the Imperium of Man with another point of view. Perhaps as chaos cultists, Logicians or even humans who are Tau sympathizers.

You know, just to mix things up a little and play some more on the notions that the "good guys" in 40K are hard to place. gran_risa.gif

Still I have my own ideas of what I would like to see released in the way of Warhammer 40.000 roleplaying games. First of all I'd like to see Deathwatch being dropped, because an RPG entirely devoted to playin Space Marines doing what space marines do (meaning fighting and little else) does not seem very attractive to me at all. It would work fine as a boardgame, or video/pc-game or something, but as a role playing game im severely sceptical towards the idea in general.

While Deathwatch doesnt' really appeal to me either, I recognise the fact that there are plenty of SM fans out there who would love this game. I wouldn't like to see the game dropped, simply because I know that there are other people out there who'll enjoy it.

I think it would be amusing to see the frothing hysterical anger caused among the fans if FFG unexpectedly announced they were NOT going to produce Deathwatch...I think a few vocal forumites might actually explode.... demonio.gif

Nah, I think FFG would be able to make Deathwatch good, even though it is "just" about Space Marines. Personally I agree that there are greater Roleplaying opportunities in an Inqusition and Rogue Trader themed games, but I'm optimistic FFG would make the whole thing very interesting.

Personally I always thought Rogue Trader would always be the best of the trilogy, as it has so much scope for individuality and freedom from the constrictive norms of Imperial society. And RT would always have the most new background, of course...

To be fair, FFG haven't actually said that they are going to be making Deathwatch, so I don't think people should be acting as though they will, otherwise you end up being disappointed when they decide not to. You should just take it as it comes.

Also, you really don't need other Dark Heresy books to find out about the 40k setting, you just need the internet and sites such as Lexicanum.

I'm pretty sure Ross did say that they were doing Deathwatch. It was in a Podcast or web interview back around December or so.

He also said that Deathwatch wouldn't "just" be Space Marines but all sorts of Characters around the same power level.

I'll look around and see if I can find a link to this interview.

-Me

I always find it interesting when these discussions crop up about what books people want to see, what people would buy, etc. Looking at all of the different business models out there I really think that the Call of Cthulhu or the White Wolf model is pretty good. I think that the books for DH are great so far, and I will continue to by the others. Even Purge the Unclean, I really don't like the links in the adventures so I am breaking them up or not using them. I also find the people that say "I'll never buy a pre-written adventure." I really wish I had the time to write all my own adventures, but I work nearly 60 hours a week, plus I am married so my gaming time is a finitely managed resource. I like how Disciples of the dark gods and creatures anathema give some game hook ideas. I think what would be good would be some sector related fluff books, but in the books it would have a few mini adventures. Star Wars Saga scum and villiany book is a great example for that.

Salcor

MILLANDSON said:

To be fair, FFG haven't actually said that they are going to be making Deathwatch, so I don't think people should be acting as though they will, otherwise you end up being disappointed when they decide not to. You should just take it as it comes.

Also, you really don't need other Dark Heresy books to find out about the 40k setting, you just need the internet and sites such as Lexicanum.

Lexicanum is good, but it is a reference to things released previously, it has old and new information both. Unfortunately it misses a lot and sometimes even directs you to something stupid. Here is an example: Type in: Digital Weapon and then you will see this text: Digi-weapons can only be created by the Jokaero alien species. That information so 80's.
I still think Primers for the Career paths is a great idea. Primers where you can find advanced skills, hard to learn without the right mentor. Arecheotech or tech considered heretical. Commissars and different titles within the imperial guard including special battle gear for certain regiments, maybe even jump packs. In depth explanation of the imperial guards command structure or the machine cult. Rhinos or other war machines, skitarii gear or psyker wards maybe even silent sisters. the possibilities are endless.

Allrab

Confirmation of Deathwatch's existence is in the The Game's the Thing podcast 46. About halfway through. A link to which you can find on the FFG Dark Heresy page.

So unless FFG's plans have changed we're seeing Deathwatch next.

I'll raise my hand and admit I'm a Space Marine fan, but I am curious to see how FFG makes a SM game more than constant combat.

But I have gone off-topic here. Give us the Radical's Handbook! Tomorrow!!! Alas, I do think October is a more likely release date.

Wait...

Allrab