Allrab said:
I would not know, the universe has been with me since White Dwarf Magazine nr 63. I have read many but yet still too few Black Library books. To me it is a universe that feels alive. I do hope that Fantasy Flight Games will make Rogue Trader compatible with Dark Heresy and Ascension as they should share universe by those standards.
To me Dark Heresy is enough to start with, however it is also limited when it comes to other things, I am quite reluctant to create my own rules for Digital Weapons, Implants or the Arch Enemy. I did understand that Harlequins Kiss might be included in Rogue Trader as an example, but can you take this weapon from there and include this in your Dark Heresy campaign and would the rules fit? You can have Forbidden Lore, The Black Library from the core Dark Heresy book, yet not much is written about the web ways there.
So yes Dark Heresy is quite limited, however it is enough for some and works fine as it is. But for us that want that extra "gravy", well we are looking forward to the Radicals Handbook but what other material would you hope to see in the future from FFG?
Allrab
Well, as for myself I look forward to pretty much eery scheduled release. In spite of having some issues with the choices made by FFG, and with the Warhammer 40.000 roleplaying games, they are still considered being top-notch by me. There is only one RPG that have so far scored higher points with me, and that game isn't even available outside of sweden (but might be someday if we're lucky).
Still I have my own ideas of what I would like to see released in the way of Warhammer 40.000 roleplaying games. First of all I'd like to see Deathwatch being dropped, because an RPG entirely devoted to playin Space Marines doing what space marines do (meaning fighting and little else) does not seem very attractive to me at all. It would work fine as a boardgame, or video/pc-game or something, but as a role playing game im severely sceptical towards the idea in general.
I might be pleasantly surprised of course, and FFG might actually be able to pull something fantastic off, even with such an unappealing sounding concept. But im not very optimistic.
Instead of or perhaps after Deathwatch, I'd like to see a game about the people on the "wrong side" of the Imperium. The terrorists, the cultists, the heretics. Quite simply the people who want's to destroy the Imperium of man from within. A game devoted to it might not be necessary of course, perhaps the Radicals handbook will contain enough information about it, but we can only speculate about it.
I just think it would be nice to see a game that tell the other side of the story. So far heretics and Chaos in general has only been portrayed as crazed lunatics with no personality, values or ideals woth mentioning, and the Imperium of man along with the Inquisiton has been portrayed as this "necessary evil" with every form of atrocity being excused every single time. It would be interesting to read about and play campaigns that look upon the Imperium of Man with another point of view. Perhaps as chaos cultists, Logicians or even humans who are Tau sympathizers.
You know, just to mix things up a little and play some more on the notions that the "good guys" in 40K are hard to place. 