Hi!
I was thinking of some rush strategy in TH. I consider strategy to be 'rush' if you can eliminate some of opponent's chars during first (say) two turns, while not loosing your unit (or maybe sacrificing a trooped to slay a hero?).
I'm not familiar with all web tokens (to be fair, I do know very little of them) and still I dont have ON (but want to order it, as fast as possible).
The only strategy I've thought of so far is to choose mental pack (with infiltration) on "house" map ( http://www.tannhauser-thegame.com/databank/Image/tactical%20maps/tm-chateau-hd.jpg ), let opponent beggin (if possible), use Eva as your last character. Find some Union hero not using a melee weapon (McNeal or Tala) and get him with Strafe. There is some chance (~40%) for one hit K.O. (well, making 3 wounds isn't that bad as well). Then move behind some door. (It's good if you have some characters prepared to cover the escape).
This strategy isn't 100% good (if it was, it would have been changed by creators
), but it can govern you a great advantage
Any suggestions using new characters/tokens/maps?