Who said aggro was dead? Try Hanzo's 2 step program for only 68 cards.

By KiiT2, in UFS General Discussion

This Deck got 9th in out of 18 local players at regionals. It missed top 8 by 1 SOS point by a Dan player.

***Hanzo 7/18

4x Feelings of Friendship
4x Realm of Midnight

4x Sailor's Rest

4xInstinctual Rivalry
4x Malevolent Genius
4x Two Deadly Rings Technique
4x Wild Storm
3x Midnight Launcher
4x Leg Slash
4x Zhao Daiyu's Poison Touch
4x The Shadow Rises
4x Steel Slammer
4x Double Gale Fist
4x Sazan
4x Ichi no Tachi

sideboard:

1x Midnight Launcher
3x Final Confrontation
4x Communing with the Ancients

oh my god

it's... beautiful

Very impressive. I'm saddened that you didn't place higher. Good thing Brilliant Escape isn't legal anymore...but then again nobody else played that card.

Haha, speaking of cards no one plays, Keep Your Cool could hurt.

No one plays that? For shame. If Grandmook wasn't dating KawaiiMistress he'd make love to Alba in general and that card in specific.

This is epic on a whole new scale of win.

ROTBI said:

Very impressive. I'm saddened that you didn't place higher. Good thing Brilliant Escape isn't legal anymore...but then again nobody else played that card.

Yea I placed 13th with Dariya, the Hanzo deck was a friends deck. please see the following comment.

Hewittzil said:

This is epic on a whole new scale of win.

Pretty much, I got an email from a friend close the the start of the month, was sent a deck list about a week ago, read it, called him and asked if he was serious. I felt wrong when I was sleeving the deck, but it was intresting to play against.

I'm honestly impressed by this. I feel like there has to be a little something that could increase effectiveness of this deck although this is certainly an ingenious design.

kiit said:

Hewittzil said:

This is epic on a whole new scale of win.

Pretty much, I got an email from a friend close the the start of the month, was sent a deck list about a week ago, read it, called him and asked if he was serious. I felt wrong when I was sleeving the deck, but it was intresting to play against.

Good sir, you have inspiried me. It's time to get creative!

Hewittzil said:

kiit said:

Hewittzil said:

This is epic on a whole new scale of win.

Pretty much, I got an email from a friend close the the start of the month, was sent a deck list about a week ago, read it, called him and asked if he was serious. I felt wrong when I was sleeving the deck, but it was intresting to play against.

Good sir, you have inspiried me. It's time to get creative!

I didn't inspire you, my friend did.

He told me to post his list and see the reaction, and if I hadn't posted the list, Our scout would have.

This deck doesn't look all that great to me. If you don't get a Realm of Midnight out or Sailors Rest then your whole deck is screwed. Most of your attacks are 4 dif and I'd say 90% of your deck are 3 checks (if not more). There are just too many ways to stop it and or keep it under control. It's a one trick pony deck that will go off if no one knows whats going on or you draw the cards you need first turn or two, but other then that if they know how to stop it (keep RoM or Sailors from hitting or going off) then it won't win. Just to fragile, although I wish something like this could work like they use to back in the old days.

this deck might be better if it found a way to work in brooding. loops are hanzo's calling card after all. this inspires me to build hanzo.

JDub said:

This deck doesn't look all that great to me. If you don't get a Realm of Midnight out or Sailors Rest then your whole deck is screwed. Most of your attacks are 4 dif and I'd say 90% of your deck are 3 checks (if not more). There are just too many ways to stop it and or keep it under control. It's a one trick pony deck that will go off if no one knows whats going on or you draw the cards you need first turn or two, but other then that if they know how to stop it (keep RoM or Sailors from hitting or going off) then it won't win. Just to fragile, although I wish something like this could work like they use to back in the old days.

This is basically what I told said player. Of course he proved me wrong for the first 3 rounds of the tourney, mind you early rounds were arguably against weaker players (before swiss starts tearing them apart), and then went downhill from there. i.e. I think he finished 2-1-2? Or was it 2-3?

The point is that the deck works as long as the opponent doesn't have one of many answers. Some of said answers are simply blocking one or two of the attacks slowly impacting the Realm or taking to little damage to lose early.

Said point is a good one, namely the deck is viable in some situations. And it is the most agressive deck I've seen (barring some Leona builds I've created). Definate props to the designer and I hope, for one, that I get to see more of him and his creations in the future.

- dut

you should look into adding ancient battle ground so you can draw more cards and if you have all four damage attacks you can loop forever

JDub said:

This deck doesn't look all that great to me. If you don't get a Realm of Midnight out or Sailors Rest then your whole deck is screwed. Most of your attacks are 4 dif and I'd say 90% of your deck are 3 checks (if not more). There are just too many ways to stop it and or keep it under control. It's a one trick pony deck that will go off if no one knows whats going on or you draw the cards you need first turn or two, but other then that if they know how to stop it (keep RoM or Sailors from hitting or going off) then it won't win. Just to fragile, although I wish something like this could work like they use to back in the old days.

...and it's that kind of thinking that disallowed aggro from being viable for so long up until recently. Aggro = devil may care. If you want "guaruntees" play control. If you want to kill quick and take risks, you need to come with the attacks.

ROTBI said:

...and it's that kind of thinking that disallowed aggro from being viable for so long up until recently. Aggro = devil may care. If you want "guaruntees" play control. If you want to kill quick and take risks, you need to come with the attacks.

This deck isn't how high risk, high reward should work. This deck is high risk, and pray that your opponent is a complete noob or doesnt draw into one of many commonly used and easily accessible countermeasures that stop this deck dead.

I'd like to see this thing run against any mildly experienced player with...oh u dunno...Seal of Cessation, No Memories, Shadow Blade, Gaishiki Lunar Rebellion, Ira Spinta, Nightmare's Support, Keep Your Cool and probably a whole grip of other things I can't recall right now. Oh...No Forgiveness, Rashotep, Tag Along, and any type of speed boost because this deck obviously can't block so well either.

Aggro is definitely viable, believe me I've seen it. But building based on a single, easily disrupted strategy and trying to defend it against players with more experience is a battle you're not going to win with enough consistency to make this thing viable at any level outside of beginner.

And to the OP. It's an interesting concept and I'm not trying to make this personal, but the deck simply has too many holes to be competitive. Something you might consider to keep the number of attacks up is to add foundation like Iga Legacy and Rookie's Fortune to keep your attack runs going when they manage to shut down your initial tactic. Good concept at least. Needs work.

ROTBI said:

JDub said:

This deck doesn't look all that great to me. If you don't get a Realm of Midnight out or Sailors Rest then your whole deck is screwed. Most of your attacks are 4 dif and I'd say 90% of your deck are 3 checks (if not more). There are just too many ways to stop it and or keep it under control. It's a one trick pony deck that will go off if no one knows whats going on or you draw the cards you need first turn or two, but other then that if they know how to stop it (keep RoM or Sailors from hitting or going off) then it won't win. Just to fragile, although I wish something like this could work like they use to back in the old days.

...and it's that kind of thinking that disallowed aggro from being viable for so long up until recently. Aggro = devil may care. If you want "guaruntees" play control. If you want to kill quick and take risks, you need to come with the attacks.

There is a differance between aggro and relying on one of 8 cards in a 68 card deck to be in play (and not stopped) to be able to actually pass any of my attacks (which is about 95% of the deck).

Man...everyone should read the thread about no posts. Negativity towards anything other than...wait, posters on here are negative towards EVERYTHING.

JDub, RTOBI...lighten up. Obviously it is a hit or miss deck, but it is a dang sight more interesting to read than "I played a generic grey deck and won in the 2nd hour of the 1st match of finals before my opponent scooped from death by starvation".

Go deck creator. Made me spend $50US dollars getting some new cards off CSI to build with. Trying an Air version with about 4 different kill conditions. Fun.

Duckman said:

JDub, RTOBI...lighten up.

Huh? After wafflecopter, I was the first to compliment the posted deck. Then I sided in favor of it when JDub questioned it's ability. How exactly do I need to lighten up? I haven't said anything negative, nor attacked anyone. I don't understand why you felt the need to include me in your comment.

Also, your comments about the World's winner's non-foil character card, make me wonder where you are coming from, as far as saying people need to be positive.

Unless, perhaps, you were referring to someone else who is named "RTOBI"? happy.gif

Hey guys Im the decks creator, and i really appreciate all of the feedback and input. As far as the deck goes it was not a final build. It was a fun deck that did consistantly decent so i decided to play it, there is no card draw as in testing i was consistantly able to do between 20 and 25 damage on second turn even against turtle decks, unfortulatly the higher vitality characters can usually kill me after they survive, what with my very squishy 18 vit. But hey it was fun and i already plan on some changes to the deck, one possible would be to put in final confrontation.

Judas225 said:

ROTBI said:

...and it's that kind of thinking that disallowed aggro from being viable for so long up until recently. Aggro = devil may care. If you want "guaruntees" play control. If you want to kill quick and take risks, you need to come with the attacks.

This deck isn't how high risk, high reward should work. This deck is high risk, and pray that your opponent is a complete noob or doesnt draw into one of many commonly used and easily accessible countermeasures that stop this deck dead.

I'd like to see this thing run against any mildly experienced player with...oh u dunno...Seal of Cessation, No Memories, Shadow Blade, Gaishiki Lunar Rebellion, Ira Spinta, Nightmare's Support, Keep Your Cool and probably a whole grip of other things I can't recall right now. Oh...No Forgiveness, Rashotep, Tag Along, and any type of speed boost because this deck obviously can't block so well either.

Aggro is definitely viable, believe me I've seen it. But building based on a single, easily disrupted strategy and trying to defend it against players with more experience is a battle you're not going to win with enough consistency to make this thing viable at any level outside of beginner.

And to the OP. It's an interesting concept and I'm not trying to make this personal, but the deck simply has too many holes to be competitive. Something you might consider to keep the number of attacks up is to add foundation like Iga Legacy and Rookie's Fortune to keep your attack runs going when they manage to shut down your initial tactic. Good concept at least. Needs work.

The funny thing is that other than Lunar rebellion I did run into all those answers in most of my games. an still managed to pull through. in all rounds but one even the games i lost were all close except for the one round against the felicia that won the tourny, and that was only a wipe because after i used realm of midnight he spiked me.

Duckman said:

Man...everyone should read the thread about no posts. Negativity towards anything other than...wait, posters on here are negative towards EVERYTHING.

JDub, RTOBI...lighten up. Obviously it is a hit or miss deck, but it is a dang sight more interesting to read than "I played a generic grey deck and won in the 2nd hour of the 1st match of finals before my opponent scooped from death by starvation".

Go deck creator. Made me spend $50US dollars getting some new cards off CSI to build with. Trying an Air version with about 4 different kill conditions. Fun.

I'm not trying to be negative or discourage something like this, like I said I wish decks like this were more playable. But bottom line is this deck is very stoppable, I mean all you have to do is stop 2 different cards in the deck and the thing is shut down period (like literally shut down, as in you can't play any attacks unless you want to commit your character or you have some of the 8 foundations in your deck in play and even then your probably stuck at one attack per turn). It's a if you opponent doesn't know what's coming they are going to get wrecked but after that it can probably easily be stopped (which is probably why it shouldn't be posted all over the forums). But this deck can obviously be improved and be playable as a lot of people here and even the original creator are going to do, which is a good thing. This inspired people to build innovative decks like this, but this version just doesn't cut it period. Not being negative that's just the facts.

I agrre with you Jdub, as my record of 2-1-2 proved it need improving, and i am looking at ways to do so, it is far from a tourny deck at this point, but i actually believe it might be viable. As far as the answers to the deck goes, the deck tries to kill on second turn, which if i go frist gives my opponent 1 turn. this would work, but for the less squishy characters out the the best i was usually able to do was 26 damage, which meant if anyone had a character over 26 vitality the were probably going to win as i couldnt kill on my 2nd so i quickly became walled off be foundations.

Duckman said:

Man...everyone should read the thread about no posts. Negativity towards anything other than...wait, posters on here are negative towards EVERYTHING.

JDub, RTOBI...lighten up. Obviously it is a hit or miss deck, but it is a dang sight more interesting to read than "I played a generic grey deck and won in the 2nd hour of the 1st match of finals before my opponent scooped from death by starvation".

Go deck creator. Made me spend $50US dollars getting some new cards off CSI to build with. Trying an Air version with about 4 different kill conditions. Fun.

Aukland, home of the UFS KEEP IT REAL club, awwwwwwwwwwwright!!!

(Actually, I was going to write a longer and possibly more sane reply, but Duckman said just about everything I wanted to say. Fun decks are fun, don't lose sight of that)

I like this deck alot, i've made several similar versions of of Ibuki (who IMO does thsi better :/) and it's a fun deck to play however you still will need to runs answers to control. I suggest you find 8-12 least necessary attacks and replace them with control pieces. Otherwise

GO WRECK FACE WITH MY FAVOURITE CHARACTER

Cheers

The real Hanzo