Greetings- I am the GM for a group of 5 Dark Heresy players. My theory has been that since my group is a little larger than average, usually the difficulty can be heightened a bit but it is harder for the group to be stealthy and clandestine. I think this theory is going to be really tested with Maggots in the Meat. The Slaugth are incredibly powerful, and a single ripper ray that connects will spell doom for my less armored PCs.
To be clear, this is only their third mission and most of the group is either rank 3 or 4. And I have purposefully kept the equipment and tech level down so far since I prefer the gradual increase in gear.
Now I do realize it says that within a few rounds have any Slaugth left alive try to escape. My hope is the PCs are able to hold out that long without too many casualties. But has anyone thought of good modifications that give a weaker group a fighting chance? Maybe 1 or 2 instead of 3 Slaugth. Maybe they need the Orkin man to save the day. *grin*
Any ideas would be appreciated!