Set 4 Ruling Questions for Jaffer and Rob

By WayToTheDawn, in Rules Discussions

Choitz said:

Oathkeeper said:

> Are any of the older set characters going to be changed to have Home World Icons?
> (If not, Hundred Acre Wood really doesn't have much effect at the moment)

No. We thought it would be easier if we just consider printed Home World icons. Therefore, yes, OAW doesn't do much at the moment.

Alright, what's this mean? What's the effect as of current? I'm a bit lost on it.

In short any HAW friends from before set 4 and without an emblem are not protected by it.....which pretty much answers any other question of that sort (i would assume.)

?: Can any Peter Pan card negate the effects of the Cave of Wonder Guardian? Or is it the same situation like Behemoth?

Fate said:

?: Can any Peter Pan card negate the effects of the Cave of Wonder Guardian? Or is it the same situation like Behemoth?

No, he can't. Peter shuts off abilities of Dark/Heartless cards during the battle. The guardian is a Dark/Villain. CoW Guardians are good. demonio.gif

Yay for Answers!

- Is DiZ's Attack Boost to a Riku Player Card permanent?

This one we had to take to the original designer : The five counters on DiZ count as +1 Support modifiers for both DiZ and Riku. On DiZ, they are permanent modifiers, giving him, when he comes into play +5 Support or +7 Support total. You can optionally transfer 1 counter per phase to Riku (only) and give him +1 Support for that phase. Once the phase is over, the +1 Support counter on Riku is discarded. DiZcarded.

- When your Valor form is discarded which Equipment is discarded with it...can you choose or does it have to be the second one you equipped?

You can choose.

- How do Previous Set cards interact with their Set 4 reprints? Hades being able to discard Phil for example...can he only discard Set 4 Phil? or both? With the lack of World Symbol on older cards and all that it could get a bit confusing.

As of now , they don't. At the time of this writing, no cards are illegal so a card must have a world affiliation to be affected by something. Therefore, Hades does not affect old Phil...only the new with the world icon.

- Does the Set 4 Leon pull a Hollow Bastion World Card or a Hollow Bastion Themed card?

Just the Hollow Bastion World card.

- Can the new Oathkeeper only be equipped via a Kairi in play, Hayner's effect, or Roxas' effect? (let me know if I need to clarify this one...it's a bit confusing to explain.)

Yes. It's a bit involved. Roxas can be equipped with an Oathkeeper before play starts, but not during play (since he can't have Kairi as a Friend), unless he uses Hayner's _v_ effect. Sora can equip Oathkeeper so long as he has Kairi in his Friend Area.

- If I have the Set 4 Oblivion Card Equipped to my player card, can I still play, from my hand, the Oblivion Attack Card from Set 2?

Yes.

DiZ just got better >_> I didn't think the counters affected him as well.

Awww well its not permanent...too bad :o lol but yeah that does make Diz better instead of him just giving the counters away to Riku and being discarded. It effects both of them so thats pretty interesting to use > :D I wonder what strategies you can use for it lol

sungtrs said:

Awww well its not permanent...too bad :o lol but yeah that does make Diz better instead of him just giving the counters away to Riku and being discarded. It effects both of them so thats pretty interesting to use > :D I wonder what strategies you can use for it lol

Oh and also, does that mean that Diz attack is permanently +7 when he lands on the field, or does it lower by -1 everytime you transfer a counter to Riku(since you technically remove the counter away from Riku...but I wish the counters could transfer back to Diz that way he will always have a 7 attack rofls! Sorry if these questions are stupid but I got to know the rules on this card lol >.>; ;) ?

sungtrs said:

sungtrs said:

Awww well its not permanent...too bad :o lol but yeah that does make Diz better instead of him just giving the counters away to Riku and being discarded. It effects both of them so thats pretty interesting to use > :D I wonder what strategies you can use for it lol

Oh and also, does that mean that Diz attack is permanently +7 when he lands on the field, or does it lower by -1 everytime you transfer a counter to Riku(since you technically remove the counter away from Riku...but I wish the counters could transfer back to Diz that way he will always have a 7 attack rofls! Sorry if these questions are stupid but I got to know the rules on this card lol >.>; ;) ?

DiZ's support is +2
The +1 counters affect him too, so long as he has the counters on him then he has that much extra to his support. Whenever he moves a counter to Riku, he loses that extra +1 to his own support.

Oh okay thank you for clarifying it XD

I wonder what other cards can help Riku out(that's exclusively for Riku...besides SoulEater.) that's coming out in the next set lol.

Here are the answers I got from Jaffer

> 1. How does "Kingdom Key" 's effect work, as in is it your level - your opponent's level or vice versa?

You subtract your Player card level from your opponent's Player card level. If the result is positive, you subtract that amount of HP from your opponent, in addition to the normal 1 HP for winning the challenge. For example, if you are playing Level 1 Sora and you challenge Level 10 Ansem and win using the Kingdom Key, your opponent loses 10 HP (10-1=9, +1)

> 2. Can "Roxas" play Magical Friends?

Not unless some Twilight Town Magic Friend cards enter the meta, which they have not yet done.

> 3. Could you count "Assassin" as a Twilight Friend since it shows itself from Twilight Town? I dont think so but I would rather ask then not and find out you could.

No, Roxas can only use Twilight Town Friends (Hayner, Olette, Pence, Fuu, Rai, VIvi, and Seifer) and the "Samurai" Nobody as Friends.

> 4. Would "Hades" from Break of Dawn discard "Phil" from Light and Darkness?

No.

> 5. Diz's counters are a permanent effect ?

This one we had to take to the original designer: The five counters on DiZ count as +1 Support modifiers for both DiZ and Riku. On DiZ, they are permanent modifiers, giving him, when he comes into play +5 Support or +7 Support total. You can optionally transfer 1 counter per phase to Riku (only) and give him +1 Support for that phase. Once the phase is over, the +1 Support counter on Riku is discarded. DiZcarded.

That kinda answered about Roxas being able to use Magic/Friend cards. Currently, this really sucks for a Roxas deck 'cause this needs all the help it can get. No Magic/Friend Tinks, Peter Pans, Simba, or Bambi cards.

If I have Wishing Lamp do I draw for every Agrabah World Card I play? Or for every card with the Agrabah World Icon on it?

Sorry for asking if this may have been asked already.

Fate said:

That kinda answered about Roxas being able to use Magic/Friend cards. Currently, this really sucks for a Roxas deck 'cause this needs all the help it can get. No Magic/Friend Tinks, Peter Pans, Simba, or Bambi cards.

Roxas is still pretty good. TO start off with an equipment, he is a 7 attack. If he gets a samuria friend, the samuria gets +5, making him a 12 support since Roxas does not have the text which halves the samuria support. from a get go, roxas could go into combat with a potential 19, not including anything else given.

Kiro13 said:

If I have Wishing Lamp do I draw for every Agrabah World Card I play? Or for every card with the Agrabah World Icon on it?

Sorry for asking if this may have been asked already.

Latter.

WayToTheDawn said:

- Is DiZ's Attack Boost to a Riku Player Card permanent?

This one we had to take to the original designer: The five counters on DiZ count as +1 Support modifiers for both DiZ and Riku. On DiZ, they are permanent modifiers, giving him, when he comes into play +5 Support or +7 Support total. You can optionally transfer 1 counter per phase to Riku (only) and give him +1 Support for that phase. Once the phase is over, the +1 Support counter on Riku is discarded. DiZcarded.

Um, does this seem horribly wrong to anyone else? Diz does NOT create +1 counters. He gets 5 counters if your charater is Riku. Then you may remove a counter to give Riku +1 atk during a phase. At no point should Diz have 7 support. I know that this is the official ruling on this, but can someone please make sure that they looked at the text, rather than just taking whatever was sent to them>

Um, still clumsy with the formatting on this board, my question got embedded in my quote there ^^

Now, here's the dealio.

DiZ gets the counters so long as Riku is the Player, right?

DiZ's effect text, and the counters both claim that the counters are +1 support counters, and are transferrable to Riku.

It doesn't say that the counters only add extra support to Riku, so it's perfectly plausible that so long as Riku is your Player card, that DiZ may benefit from the counters as well.

Yea i would have to agree with Fairbanks now that I have been able to read the card officially instead of my friend typing it and reading it should have never brought of the first thing in general cause your removing counters and not adding them to riku to give +1 so it would have never stayed and Diz says that he has counters but it fails to say that they are +1 Counters or anything so they are just counters. Though Idk if they are gonna keep there same ruling or not though thats how it is read.

Edit: I guess pay no mind to this as probably Trothael just kinda explained it to make it work.

Trothael said:

Now, here's the dealio.

DiZ gets the counters so long as Riku is the Player, right?

DiZ's effect text, and the counters both claim that the counters are +1 support counters, and are transferrable to Riku.

It doesn't say that the counters only add extra support to Riku, so it's perfectly plausible that so long as Riku is your Player card, that DiZ may benefit from the counters as well.

Read the card.

_^_ Place 5 counters on this card if Riku is your Player Card. During each phase of your turn, you may remove one counter from this card to add +1 to your player's attack value.

The counters are indicative of the number of times he's allowed to use his ability, and nowhere does it say that they are +1 counters.

RTFC, the most important rule of ccgs. ever.

Fairbanks said:

Trothael said:

Now, here's the dealio.

DiZ gets the counters so long as Riku is the Player, right?

DiZ's effect text, and the counters both claim that the counters are +1 support counters, and are transferrable to Riku.

It doesn't say that the counters only add extra support to Riku, so it's perfectly plausible that so long as Riku is your Player card, that DiZ may benefit from the counters as well.

Read the card.

_^_ Place 5 counters on this card if Riku is your Player Card. During each phase of your turn, you may remove one counter from this card to add +1 to your player's attack value.

The counters are indicative of the number of times he's allowed to use his ability, and nowhere does it say that they are +1 counters.

RTFC, the most important rule of ccgs. ever.

...****, I appear to have been wrong.

Well, it's a fair cop *Shrugs*

The ruling from FFG counter-acts the card itself, as we're all aware, so until we can get an ultimate clarification from FFG we'll have to accept the ruling they've presented us with.

this card game gives me lots of lulz everytime i come into the rulings area lmao.

I know. I just wonder who actually read the card before ruling on it

I just wonder who actually read the card before printing it.

Sluppie said:

I just wonder who actually read the card before printing it.

See, I'm used to this, ever since confusion inspired by Beast....

yea and then especially when they called Dumbo Lv1 a world card and I still think they havent bothered to change it lol. They just say its a magic/friend and leave like that lol