Somewhere on the boards I noticed a post suggesting an idea for a Hero mine and an Overlord Fortress, I liked the idea and decided to play with it a bit. I decided that Tamalir does not need to be the only town to have upgrades. After all if there really was an Overlord trying to take over the world or destroy it, I think more then one city would be looking to stop him. So I have come up with special upgrades that the seven other cities have to offer. Let me know what you think.
The first three offer services to the heroes.
This one offers a relic to the heroes that one of them can equip to combat the forces of the Overlord.
The last three cities have actively training recruits to help the Heroes in their battle against the Overlord's minions (again I owe credit to the original concept of the Archer, Swordsman & Mage, but I unfortunately only have the images and am unsure if it was the old or new boards they were posted on) [These were created/modified using photoshop].
Hirelings
Each hero may have one Hireling (note that there are currently only three hirelings available if all three city upgrades are purchased). Each hireling costs 100 gold to hire and 50 gold per week to keep. During a dungeon or encounter a hireling can only act if the hero who has hired him is currently in the dungeon or encounter (not the town or incapacitated). Hireling stats are equal to the campaign level (Copper/Silver/Gold). Hirelings may use active glyphs to travel to and from Tamalir, but cannot activate them. In Tamalir they may only perform a Temple action to heal, the cost is the same as it is for a hero. Additionally hirelings may not pick up treasure, potions or open chests. If a hireling loses its last wound they return to town like a hero and the party must pay 25 gold for its resurrection, if the party does not have 25 gold then the hireling is returned to its home city and would need to be rehired.