Character Development Worksheet

By Simon Retold, in Star Wars: Edge of the Empire RPG

Nice sheet, I will pass it out to my players Thursday, we are just getting started. I ran them through the EothE starter box and we had a lot of fun with that. We play FATE and so they adapted to the die system quite easily. I am going to modify this sheet a little for another campaign using Wyrd's Through the Breach RPG. for Through the Breach I had passed out a questionnaire, but some of my players didn't like that format, so I'll try this format with them. Great idea, I love when someone makes a really good wheel.

KSW

Cool. What about using Roman numerals instead of spelling out the numbers for each step.

Done! I think it looks so much better, too.

This looks like a pretty interesting concept. I do like the integration of other characters into the story. I'd love to see this in action, like a set of them filled out for a group just to see what it might look like and what kind of party ties it creates.

I don't have a whole group of them, but I did include one character's worksheet as an example, broken up for each step of the worksheet.

http://simonretold.com/stuff/CharacterDevelopmentSheet.pdf

It looks really good. I rather like the example presented as well, it is a nice illustration of it in use. Though, if someone does use this for a full group it would be interesting to see how it plays out amongst 4 or 5 different people, this is more just for a bit of amusement not something I think is needed to understand the premise.. I just think it would be interesting to see the full results.

In fact.. If someone does use this for a full group it could really be interesting to not just see their sheets but hear how they felt this played into their first session together too. I could see this being really quite a fun way to bring the characters together and get a rather interesting start to their story.

Cool. What about using Roman numerals instead of spelling out the numbers for each step.

Done! I think it looks so much better, too.

This looks like a pretty interesting concept. I do like the integration of other characters into the story. I'd love to see this in action, like a set of them filled out for a group just to see what it might look like and what kind of party ties it creates.

I don't have a whole group of them, but I did include one character's worksheet as an example, broken up for each step of the worksheet.

http://simonretold.com/stuff/CharacterDevelopmentSheet.pdf

It looks really good. I rather like the example presented as well, it is a nice illustration of it in use. Though, if someone does use this for a full group it would be interesting to see how it plays out amongst 4 or 5 different people, this is more just for a bit of amusement not something I think is needed to understand the premise.. I just think it would be interesting to see the full results.

In fact.. If someone does use this for a full group it could really be interesting to not just see their sheets but hear how they felt this played into their first session together too. I could see this being really quite a fun way to bring the characters together and get a rather interesting start to their story.

It works extremely well in FATE. I have used it with groups up to six players I believe, and I would expect it to work equally well in this game. It really helps build group ties, even if the ties aren't friendly.

Are there any guidelines on who fills it out first? From the example, you get the impression that Enna and Dandarius have already met by the time they team up with Brindle. Did they already fill out their sheets and have a back story? Or did the players decide who was connected to who before creating the stories?

How have you managed this previously?

Or does it sort of organically happen?

Are there any guidelines on who fills it out first? From the example, you get the impression that Enna and Dandarius have already met by the time they team up with Brindle. Did they already fill out their sheets and have a back story? Or did the players decide who was connected to who before creating the stories?

How have you managed this previously?

Or does it sort of organically happen?

You should do each phase in order and with everyone brainstorming at the table, or online. Let the players suss out how their characters met and helped grow. It is another thing for a Session 0.

As a GM, just make sure that everyone gets included.