The two lists were:
[ REBEL FLEET (298 points)
1 • Nebulon-B Escort Frigate - Weapons Liaison - Enhanced Armament - Redemption (78)
2 • Nebulon-B Escort Frigate - General Dodonna (77)
3 • CR90 Corellian Corvette B - Dodonna's Pride (45)
4 • Luke Skywalker X-wing Squadron (20)
5 • X-wing Squadron (13)
6 • X-wing Squadron (13)
7 • X-wing Squadron (13)
8 • X-wing Squadron (13)
9 • X-wing Squadron (13)
10 • X-wing Squadron (13)
[ EMPIRE FLEET (296 points)
1 • Victory II-class Star Destroyer - Grand Moff Tarkin - Weapons Liaison - Gunnery Team (133)
2 • Victory II-class Star Destroyer - Weapons Liaison - Gunnery Team - Dominator (107)
3 • 'Howlrunner'' TIE Fighter Squadron (16)
4 • TIE Fighter Squadron (8)
5 • TIE Fighter Squadron (8)
6 • TIE Fighter Squadron (8)
7 • TIE Fighter Squadron (8)
8 • TIE Fighter Squadron (8)
And we played minefield and hyperspace assault ... in mine field he just slowly moved up and kept the VSD's covering each other and made sure the Tie's were never far from the VSD and out of range from squadron commands.
I tried to flank him with my ships but I couldn't get around one of the two front arcs from his ships ... and the combined firepower was too much.
In the first game I was able to take down 1 VSD (Dominator) as it was the ship that hyperspaced assaulted and I had all my ships tear it apart, but I lost both nebulon B's in the process and the Corvette eventually became useless @ speed 2 it flew itself out of the fight ... I could have slowed them down but then they would have taken some crazy fire from the VSD.....
BOth times the VSD's were parked in a corner and angled in and he just travelled at speed 1 towards the middle.
Different objectives may have made a difference.