S&V list: K.I.L

By polmoneys, in X-Wing Squad Lists

Kavil — Y-Wing 24

Veteran Instincts 1

Autoblaster Turret 2

R4 Agromech 2

Laetin A'shera — M3-A Interceptor 18

"Mangler" Cannon 4

Stealth Device 3

"Heavy Scyk" Interceptor (Cannon) 2

IG-88B — Aggressor 36

Fire-Control System 2

"Mangler" Cannon 4

Autothrusters 2

My first S&V list, I'd appreciate some feedback :)

Kavil asks for EU but I'm afraid no points can be removed from the other two ships...

Does it look scary?

Is there something (keeping the pilots) that can be improved?

In your experience, can this work?

thats a solid looking build.

what are their pilot skills?

This does seem I really good list, but one thing is I would swap fire control system with sensor jammer (4) on the aggressor, to help it stay alive. It would only work if you can get rid of 2 points though.

Switch the R4 for an unhinged. I agree it needs EU but to do that you would need to exchange one of the other 2 ships for a cheaper ship.

If you are going to run Kavil + autoblaster turret, you really need unhinged at the very least. Hard 3 being green is huge.

If you could somehow fit a heavy laser cannon in there, that would be really great too, although IG88B is not the best fit for it (some people do it anyway despite the drawbacks).

blade mercurial - I'm curious why you don't like HLC on IG88B?

At range 1 you can't activate B's ability if you miss your first shot. This has happened a few times (that I've seen). Particularly with high PS interceptors, other large base ships (especially that can boost). Don't get me wrong, I think the 4 attack is important for a 2 ship build, but its a weakness that can be exploited and if you are flying IG88B, its something you have to consider when picking your manoeuvre...

yes, I remembered that after I asked. The lack of range 1 is a big drawback.