So I take shots, increase speed via token , wulff saves token, move, can i spend that token for engine techs to move 1 more?
Wulff + Engine Techs? Token spending
No. You can only spend 1 type of command per activation.
Edit: or rather each type of command once per activation
Edited by KAGE13So I take shots, increase speed via token , wulff saves token, move, can i spend that token for engine techs to move 1 more?
If you spend the token to change your speed, you are executing a Navigation command. If you have Engine Techs (assuming the spoiled card text), this allows you to do an extra 1 move anyway by exhausting the card. No need to spend another token for it.
But as Kage pointed out: Each command can only be resolved once per Activation, no matter if it is triggered via Dial or Token.
BUT: If there was some other effect that would have you spend the token as a cost, rather than executing the command, then you may use it, even if you already resolved that command this round. So for instance you could use one of the Liaison officers to change your command by spending a Navigation Token, regaining it via Wulff and then use it to resolve a Navigation command to change your speed and resolve Engine Techs.
I don't know if your explanation is correct chrisdk.
The rules reference PG4 states that a ship can spend both a command dial and a command token to combine affects. Otherwise I would agree with the above, that being you could not spend essentially the same type of command token more than once in a round.
Which part of my explanation do you believe is incorrect?
There is no limit on spending a token of a certain type.
There is a limit on resolving each command only once per round.
There is a difference between "resolving a command" and "spending a token". Spending a token or dial is necessary to resolve a command, but it is not the only thing you may spend a token for.
So, if you have other things that you can spend the token on, that do not result in resolving the command associated with the token I do not see anything in the rules preventing it.
You can spend a token and a dial in the same turn and is considered only doing the command once.
Take firepower. I can spend the dial and the token for an extra dice and a reroll. And I do that after dice are rolled.
I cannot however, spend the dial on one attack and the token on my 2nd attack. That would be the same command twice.
You can spend a token and a dial in the same turn and is considered only doing the command once.
Take firepower. I can spend the dial and the token for an extra dice and a reroll. And I do that after dice are rolled.
I cannot however, spend the dial on one attack and the token on my 2nd attack. That would be the same command twice.
Correct. And personally I believe that that should be seen very strictly. If you have both a dial and a token available, you would have to declare spending both at the same time, before seeing the result of either the additional die or the reroll.
And spending the token may even force you to reroll, even if you might not want to.
But admittedly that is a super strict interpretation of the wording and I am not sure if that is the intent.
I don't think you are incorrect, now. My first read of your above response seemed to me you were indicating that Command Tokens and Dials were the same, and you were excluding the possibility of executing both a Dial Command and a Token Command of the same type at the same time.
The nuance keeps getting my group flummoxed for some reason.
You can spend a token and a dial in the same turn and is considered only doing the command once.
Take firepower. I can spend the dial and the token for an extra dice and a reroll. And I do that after dice are rolled.
I cannot however, spend the dial on one attack and the token on my 2nd attack. That would be the same command twice.
Correct. And personally I believe that that should be seen very strictly. If you have both a dial and a token available, you would have to declare spending both at the same time, before seeing the result of either the additional die or the reroll.
And spending the token may even force you to reroll, even if you might not want to.
But admittedly that is a super strict interpretation of the wording and I am not sure if that is the intent.
I don't think you add the die until after the roll. RRG under "Attack" rolling dice is Step 2. Using the Concentrate Fire command dial or a command token is step 3 (also the RRG makes this point on page 4 when explaining Concentrate Fire.)
So you'd have to spend them both at the same time and the token wouldn't be "usable" on the additional die. You'd add one of a color already thrown for the dial, pick one already thrown up to re-roll for the token, and roll those two dice. The strictness is already there.
Edited by Frimmel
You can spend a token and a dial in the same turn and is considered only doing the command once.
Take firepower. I can spend the dial and the token for an extra dice and a reroll. And I do that after dice are rolled.
I cannot however, spend the dial on one attack and the token on my 2nd attack. That would be the same command twice.
Correct. And personally I believe that that should be seen very strictly. If you have both a dial and a token available, you would have to declare spending both at the same time, before seeing the result of either the additional die or the reroll.
And spending the token may even force you to reroll, even if you might not want to.
But admittedly that is a super strict interpretation of the wording and I am not sure if that is the intent.
I don't think you add the die until after the roll. RRG under "Attack" rolling dice is Step 2. Using the Concentrate Fire command dial or a command token is step 3 (also the RRG makes this point on page 4 when explaining Concentrate Fire.)
So you'd have to spend them both at the same time and the token wouldn't be "usable" on the additional die. You'd add one of a color already thrown for the dial, pick one already thrown up to re-roll for the token, and roll those two dice. The strictness is already there.
By my reading the exact process would be:
1) I roll my attack pool and see the results.
2) I may declare a Concentrate Fire Command. To declare it I have to spend a) a dial or b) a token or c) a dial and a token.
Case a): I roll another die in addition to the attack pool (color my choice from those present in the pool already). This concludes the command and spending the token would initiate another resolution of the command, which would be illegal.
Case b): I reroll any one of my previously rolled dice. This concludes the command and spending the dial would initiate another resolution of the command, which would be illegal.
Case c): The command allows me to add a die and reroll a die. These effects are triggered simultaneously and hence I can resolve them in whichever order I choose. If I add a die first and then reroll then the added die is also a legit target for a reroll.
Since the wording of the token effect includes no may, I believe I have to take the reroll, even if I now only have hits.
3) proceed with the next step of spending accuracy symbols ...
As said, the only thing in this I don't consider exactly clearly intended from the rules is how mandatory the reroll is on the combined spend.
Edited by chrisdkI'm on the same page with all of that as you are Chrisdk.