Aggressor Observation

By DariusAPB, in X-Wing

So I played my friday night game on friday, and I came to a realization.

The Aggressor - any of them - with stealth device and sensor jammers is ungodly hard to hit.

I had it clear in arc with 2 TIE Advanced X-1s with accuracy correctors for just about all the game and target was rolling 2-3 evades each shot.

The game ended as a draw - as one person had to go and I didn't feel comfortable flying his pilots (My campaign has permadeath..) so yeah.

This said: He flew well, VERY often there was a roid between the advanced and him.

Because Feedback arrays were involved - both myself and my wingmen avoided R1 (except for my decimator, which dared him to try that...).

Next game for my 100 points I'm wanting to use Sexy Rexy and Nuklear Vessery with HLCs and EU, I am fairly sure they'll put a stop to these shenanigans.

(Rexy will have PTL and Vessery will have VI, T/D flyers can see my intentions here).

For This game I flew 2 tempests with AC, and 1 very tricked out decimator. My wingman flew Emerson Lake and Palmer in their Interceptors.

The Decimator and the opponents Firespray chewed each other up to half hull during the engagement, and the decimator one shotted a Z-95 in the opening rounds. (I know this isn't that impressive, but it was kinda funny).

stealth?

be thankful they didn't have thrusters

either way, AC Advances are going to have a hard time hitting anything 3+ agility. 2 guaranteed hits are great, but it's going to be far less effective against larger numbers of green dice

Edited by ficklegreendice

So I played my friday night game on friday, and I came to a realization.

The Aggressor - any of them - with stealth device and sensor jammers is ungodly hard to hit.

I had it clear in arc with 2 TIE Advanced X-1s with accuracy correctors for just about all the game and target was rolling 2-3 evades each shot.

If you had Accuracy Corrector, Sensor Jammer shouldn't have affected your rolls at all. (The sequence is: attacker rolls dice, defender modifies attacker's dice, attacker modifies attacker's dice. So the Accuracy Corrector kicks in after Sensor Jammer, leaving you with a hit/hit result for the Aggressor to evade.)

The real problem is that with 2 Attack and Accuracy Corrector, hitting a ship with 4 Agility is about a 50/50 prospect at best. The Decimator might have had a better chance of cracking the Stealth Device, particularly with a Gunner aboard.

Edited by Vorpal Sword

The accuracy corrector only ever gives you two hits, that jammer means i can't go for the kill at R1 unless I also have focused. Sometimes that isn't a possibility. Deci was Chirpy, Isard, predator and EU.

Edited by DariusAPB

You realised that it's hard to hit a ship with four or more evade dice and sensor jammer with two dice?

You realised that it's hard to hit a ship with four or more evade dice and sensor jammer with two dice?

Yes I did.

I've never had to chase a ship down and be constantly in arc with multiple ships for an entire game before.

Must be a paradise where you play because it sounds like you never ran into fatties :P

Must be a paradise where you play because it sounds like you never ran into fatties :P

Not gonna lie, true fatties are pretty rare.

ATs is a lot better upgrade on the IG-2000. It essentially makes them invincible at range 3 against 2 dice attacks. Sensor Jammer seems a bit of overkill on the 2000, but if you were just running one of them, I could see it being annoying. I just love Advanced Sensors on them too much. It really makes they dodgey with the Segnor.

But that FCS reroll on a second HLC shot is such a doozy

It really depends which one you run. If you are running B, FCS is probably a better option. If you are running C & D in combo, I love Advanced Sensors for some maneuvering shenans.

The accuracy corrector only ever gives you two hits, that jammer means i can't go for the kill at R1 unless I also have focused. Sometimes that isn't a possibility. Deci was Chirpy, Isard, predator and EU.

Still not sure why you think those things are related.

AC cancels all dice results and adds two hits. So you only ever get 2 hits, whether at range 1 or range 3.

Jammer has no effect on AC-equipped craft, then. Whether you rolled 2 hits at range 3 and saw one converted to a 'focus' by the jammer...all results are cancelled and you end up with 2 hits after AC. If you rolled 3 hits at range 1 and saw one converted to a 'focus' by the jammer...all results are cancelled and you end up with 2 hits after the AC.

?Unless you are referring to using the die results outright, and hoping for something like a 2 hit+focus at range 1 (or whatever, some variation of hits and focuses but no blanks) and taking the results natively? Obviously, that's true, you'd definitely need to focus to get through the jammer, then - but, again, accuracy corrector has no interaction there. You are, in fact, choosing not to use it at all.

Which is what Vorpal was saying - for all intents and purposes, Accuracy Correct ignores Sensor Jammer.

Also, accuracy corrector is explicit: Your dice can't be modified again once you use it.

After facing an aggressor tonight I realized why I have to have a gunner on Chewie. They are definitely hard to hit

After facing an aggressor tonight I realized why I have to have a gunner on Chewie. They are definitely hard to hit

You also have a front firing arc on that YT. Just sayin.

Bleh, missed the updates for this in the flood.

Yes, I know acc only ever gives you two hits, and i know that they can't be mitigated by jammer.

4-6 defense dice rolled mitigated the 2 hits every time though.

Maybe I should have went with ATC.

I played against 2 IG-88's built for defense:

IG-88B and C, each with Autothrusters, Sensor Jammer, Adrenaline Rush, Intertial Dampeners, Seismic Charges, Mangler Cannon.

I was running Leebo with Mangler, RecSpec and Outrider and 4 Talas.

The Autothruster + Sensor Jammer combo is vicious, especially with the IG-88's dial+boost making it hard to get in arc.

It seems like I often had to resort to bumping or k-turns with the Talas to get shots off, which meant I didn't have focus tokens so Sensor Jammer was cancelling a hit every time. And with Leebo I either had to k-turn, bump or barrel roll to get them in arc to deactivate Autothrusters, but that also meant no focus tokens and Sensor Jammer.

When my opponent had to go I was down to just Leebo (5 hull, 2 shields) against both IG-88's (2 and 3 hull respectively).

In a timed game, I would have lost for sure.

:(

Edited by Klutz

Just use stress. Empire

After facing an aggressor tonight I realized why I have to have a gunner on Chewie. They are definitely hard to hit

You also have a front firing arc on that YT. Just sayin.

The sadness on their face when you make them flip it back to blank is really good stuff. Most people running AT right now don't pay attention to the turret arcs.