Only 2 E-Wing

By tellafus, in X-Wing Squad Lists

Did watch a 100p X Wing Squad tornament and get inspirded to trye it out, did like wings of glory who have similar mechanics.

A TIE hord wone, but 2 IG-88 and 2 StarViper + a cheap ship did well to. My idea is to have 2 pimped "immortal" E-wings to denie the oponent points, do I take to much fire I can disangage rechacre the shelds and come back.

E-Wing Corran Horn 35p (can shoot two time, great to take out one ship in the first exchange)

R2-D2 4p (Regain shelds)

Advance Proton Torpedos 6p (filler, expensive but 5 dice in your face is good)

Sensor Jammer 4p (increases the chances of survival, did I misred the card or whay do not all use it?)

Predator 3p (more damage)

Engine Uprgrade 4p (more options of manuver)

E-Wing Etahn Abaht 32p (good skill combined with Jammer)

R5-P9 3p (Regain shelds)

Sensor Jammer 4p (increases the chances of survival)

Veteran Instincts 1p (more options of manuver)

Engine Uprgrade 4p (more options of manuver)

The whole consept is that I can manuver (high pilot skill, and thrusters) and is so hard to hit thanks to 3 agility and Jammer that I have the staing power. despite only 10 hits.

Hard oponent is probably a pimped falcon with a high pilot skill. What do you think?

turrets and swarms would find you hella squishy

I like your Corran Horn loadout (though PTL sees better synergy with R2-D2) but foresee issues with Etahn, most due to fickle green dice. Sensor Jammer is really awesome on a 3agi ship but VI doesn't do much for you that PTL or Predator couldn't do better and e-wings really need their actions. I've been toying with a few Etahn builds and you can actually turn him into a super interceptor that can very easily get pointed at the enemy.

Etahn -43

PTL - 3

Engine -4

R2 -1

Advanced Sensors - 3

While losing Sensor Jammer and R5-P9 can hurt, you get the most utility out of Etahn when he's pointed the right way and the ability to boost/barrel roll prior to moving is incredibly potent.

Pimped Falcon is likely less of a concern then rebel swarms (who don't care about crits) or dual IG-88s (who can match/trump your strengths). You may consider more efficient missiles on each instead of Advanced Proton Torps, unless you switch to PTL on Corran.

turrets and swarms would find you hella squishy

Then I take one exchange of fire to destroy one ship (Corran dubbel fire) and then retreat, the plane is to use my superior speed and pilot skill do avoid driving into the fangs of 5? Y-wings, force a draw or small victory

I like your Corran Horn loadout (though PTL sees better synergy with R2-D2) but foresee issues with Etahn, most due to fickle green dice. Sensor Jammer is really awesome on a 3agi ship but VI doesn't do much for you that PTL or Predator couldn't do better and e-wings really need their actions. I've been toying with a few Etahn builds and you can actually turn him into a super interceptor that can very easily get pointed at the enemy.

Etahn -43

PTL - 3

Engine -4

R2 -1

Advanced Sensors - 3

While losing Sensor Jammer and R5-P9 can hurt, you get the most utility out of Etahn when he's pointed the right way and the ability to boost/barrel roll prior to moving is incredibly potent.

Pimped Falcon is likely less of a concern then rebel swarms (who don't care about crits) or dual IG-88s (who can match/trump your strengths). You may consider more efficient missiles on each instead of Advanced Proton Torps, unless you switch to PTL on Corran.

Sorrry I am still a noob but what is PTL? Advanced Proton Torps was only a filler use my last point what missile do you recommend. Now I see why Sensor Jammer are not standard then they competes with Advanced Sensors. Will not change the droids (maybe change that ship they ride) because they are the key part of the "immortal" idea.

Edited by tellafus

PTL = Push the Limit

Only running two ships with 5 hitpoints each is pretty crazy, even if they can regenerate. I'd suggest trying to fit another ship in, maybe a Prototype A-wing or something. Ethan's ability is kind of wasted when he can only buff himself and 1 other ship. Your list will struggle against speedier ships that can keep up with the E-wings, which is any turreted ship with EU.

Ptl on both for sure.

Your firepower is a bit low, even with Corran's ability, so that might impact your results.

R2D2 works well with push the limit and engine upgrade because you will be using mostly green moves anyway and the engine boost allows you to manoeuvre a bit more than otherwise. However, this tends to lead to very predictable moves (if you use it all the time), and a good opponent will take advantage of that.

Advanced Sensors + Push the Limit is a good combo too, because you can take two actions before revealing your dial, then turn up a green move and clear the stress. However, you won't be able to use this trick all the time (not enough green on the dial).

FCS is also very strong on Corran due to his ability. A lot of people take this on Corran to make sure his shots count (without using up his actions).

Sensor Jammer is best in a list where you have an ability to deny your opponent actions (using low PS blockers, Carnor Jax/Palob/Wes Janson, etc). It can still be good without it (since nobody can focus every single turn, right?), but I would say its generally better on higher Pilot Skill because your opponent is more likely to use their focus token on defense against your shots.

R5-P9 works well with Predator, since you can still modify your attacks and save your focus to regen a shield. You might also consider Lone Wolf with it, but then you have to keep your ships away from each other to get value out of it (or accept that it won't be used until the other ship is destroyed). Putting Lone Wolf on E'tahn is not bad since most opponents will try to kill Corran first, anyway.

Your Pilot Skills are not really super high, so you might struggle to arc-dodge enemies....which means you may be relying on stacked focus+evade tokens to survive (feel free to prove me wrong though!)

Good Luck!

turrets and swarms would find you hella squishy

Then I take one exchange of fire to destroy one ship (Corran dubbel fire) and then retreat, the plane is to use my superior speed and pilot skill do avoid driving into the fangs of 5? Y-wings, force a draw or small victory

I like your Corran Horn loadout (though PTL sees better synergy with R2-D2) but foresee issues with Etahn, most due to fickle green dice. Sensor Jammer is really awesome on a 3agi ship but VI doesn't do much for you that PTL or Predator couldn't do better and e-wings really need their actions. I've been toying with a few Etahn builds and you can actually turn him into a super interceptor that can very easily get pointed at the enemy.

Etahn -43

PTL - 3

Engine -4

R2 -1

Advanced Sensors - 3

While losing Sensor Jammer and R5-P9 can hurt, you get the most utility out of Etahn when he's pointed the right way and the ability to boost/barrel roll prior to moving is incredibly potent.

Pimped Falcon is likely less of a concern then rebel swarms (who don't care about crits) or dual IG-88s (who can match/trump your strengths). You may consider more efficient missiles on each instead of Advanced Proton Torps, unless you switch to PTL on Corran.

Sorrry I am still a noob but what is PTL? Advanced Proton Torps was only a filler use my last point what missile do you recommend. Now I see why Sensor Jammer are not standard then they competes with Advanced Sensors. Will not change the droids (maybe change that ship they ride) because they are the key part of the "immortal" idea.

Specifically I'm referring to Super Dash (who you will start seeing even more of with the phantom update) faster, potentially higher ps, and slippery. Fat Han will top you on ps and with a large base is faster than you. It is a fun build but I've always had a hard time trying to squeeze cost effectiveness out of the e-wing and beefing them up is... unappealing at best. Haha but I wasn't the b-wing's biggest fan right away either and look at where that is at. Maybe we'll all be playing 2 e-wings in a few months.

I would think long and hard about getting Lone Wolf on Etahn. Corran is going to be the obvious first target, and even if you don't trigger early, Lone Wolf will almost certainly trigger later, and on a 3 Attack, 3 Evade ship, it will be pretty great. It also helps keep your offense and defense up if you use your action to regenerate or boost. If you drop APTs, it leaves 5 points. I'd go with either Proton Torpedoes on Corran or 2x Flechette Torpedoes to give you something to slow down Soontir Fel, IG2000s, Phantoms etc. Inducing stress will make Sensor Jammer kick in all the more often.

In general, I think Swarms won't be a huge problem because those 2-dice attacks have a lot of trouble with 3 AGI, and you can arc dodge to help that out. When you can run and regenerate and arc dodge a little, it's even worse for the swarm. The E-wing has a ton of dial options, try to use all your options to stay unpredictable against 4+ ship lists, and try and concentrate and make those Etahn generated crits work for you against big ships.