Triple A-wing aces

By Kenix, in X-Wing Squad Lists

So here is my list

Tycho + Proton Rockets + Autothrusters + PTL + Awing Test Pilot + Daredevil == 37

Jake + Proton Rockets + Autothrusters + PTL + Awing Test Pilot + Predator == 35

Gemmar + Proton Rockets + Autothrusters + Awing Test Pilot + Veteran Instincts == 28

I've ran it a few times and its performed amazingly well vs all but 1 type of list.

Double Ig-88s

I have found that A-wings 2 atk is enough to deal with all the 2 and 1 agi ships that typically dont have access to evade actions (B-wings, Bombers, X-wings, Lambda, Hwk, Y-wing, Z95)

And the Proton Rockets are excellent for dealing with the low hp high agi targets like (interceptors, cloaked phantoms, starvipers) and large ships.

However I have had tons of trouble bringing down the ig2000. It combines the best of both worlds with 3 agi + high hp. Especially when theres 2 of them lol

The Ig88Bs free gunner effect makes action stacking for defense on A-wings much less effective and since both IGs have the effect they dont have much trouble scoring a hit or 2 on an awing per turn.

I was hoping some of you fine forum users would have some tactics for dealing with IG2000s

Note: i know that this build is NOT a common competitive list, I'm am not trying to win regionals or even place in any tournament. This list is simply a list I greatly enjoy flying on casual game nights and was just wondering if there are any suggestions for dealing with IG2000's with an all awing list.

Similar to a list I ran at my last store championship last month and lost twice to a double IG-88B/D Manglers, Authothrusters, Engine Upgrades, etc.

I have no answers. Just questions. So please, anyone who has an idea, please share.

What I ran 98pts

Tycho + Proton Rockets + Autothrusters + PTL + Awing Test Pilot + VI

Jake + Proton Rockets + Autothrusters + PTL + Awing Test Pilot + VI

Gemmar + Proton Rockets + Autothrusters + Awing Test Pilot + PTL

Possibly could have taken him second time around in the Top 4 but I bumped Gemmar against IG-88D and he never fired his Proton Rockets (would have been against the IG-88B who only had 2 hull left).

I never used Daredevil but very intrigued.

BTW...that build gets people talking...they don't know what to do with it or unfamiliar how awesome PRockets (Proton Rockets) are with AGI 3.

outmanuever

there is literally no other way (to my knowledge) to compensate for the A-wing's 2 dice attacks short of something incredibly foolish (such as expose) and prockets, which you already have

also, you should give Gemmer predator. Once you enable his ability, no one is going to want to waste shots at him, so you want him to be as punchy as possible to take advantage of that fact

Edited by ficklegreendice

ok so maybe sub outmaneuver in for predator on jake, i have VI on gemmar simply because its all i can fit.

I agree predator would be nice though, just not sure tycho and jake would still perform at the lvls i expect of them without ptl and daredevil on tycho and predator(outmaneuver) on jake

Also I agree rilesman, the look on ppls faces when their phantom gets 1-shot or they take half their decimators hp in 1 round is priceless. and its actually pretty common for those things to actually occur. Proton rockets are imo, the most reliable and effective missile in the game when paired with A-wings.

You could drop Prockets off Gemmer and go Predator.

I also like Stealth Device on Gemmer. It makes him even more annoying to shoot at. 5-4-5 agility dice is nuts.

I think Gemmar is the weak link of the list. Here's my triple A-wing list, although I would never take it to a tourney - casual only ;)

Tycho w/ PtL, Daredevil, test pilot, proton rockets & experimental interface = 38

Jake w/ PtL, outmanoeuvre, test pilot & proton rockets = 33

GSP w/ PtL, predator, test pilot & proton rockets = 28

Jake at PS 7 should be pretty strong against PS 6 enemies, especially with his ability and outmanoeuvre. Gemmar is not all that great, since a-wings are already pretty good defensively even without his ability, and he can't take both predator & push the limit like a Greenie can.

Edited by blade_mercurial

Im gonna try outmaneuver tomorrow night and maybe drop the prockets for predator on gemmar, also has anyone tried expert handling on tycho? or is daredevil kind of mandatory for getting turned around since u likely wont be able to k-turn

Im gonna try outmaneuver tomorrow night and maybe drop the prockets for predator on gemmar, also has anyone tried expert handling on tycho? or is daredevil kind of mandatory for getting turned around since u likely wont be able to k-turn

Expert handling with EI works fine. Its a lot like Jake actually. I like daredevil more because it makes Tycho 'different' and also means he does not miss losing his k-turn at all. If you don't have experimental interface, then neither expert handling or daredevil are quite as good on Tycho (not terrible, but EI makes a big difference).

I would try not to drop your proton rockets. Those are the greatest source of bursty damage and makes all of your a-wings punchy.

Maybe use your original list but put outmaneouvre on both Tycho & Jake instead of dare devil/predator (respectively). I would also drop autothrusters & veteran instincts off of Gemmar and put Push the Limit or Outmanoeuvre on him.

Edited by blade_mercurial

This is my A-Ces list I want to try:

Tycho

- PtL

- Expert Handling

- Experimental Interface

- Prockets

- Test Pilot

Jake

- PtL

- VI

- Prockets

- Autothrusters

- Test Pilot

Gemmer

- Predator

- Prockets

- Autothrusters

- Test Pilot

100 Points of pure manueverable mayham.

This is my A-Ces list I want to try:

Tycho

- PtL

- Expert Handling

- Experimental Interface

- Prockets

- Test Pilot

Jake

- PtL

- VI

- Prockets

- Autothrusters

- Test Pilot

Gemmer

- Predator

- Prockets

- Autothrusters

- Test Pilot

100 Points of pure manueverable mayham.

Wow that used to be my exact list, its a ton of fun to fly and does pretty well against most lists, but if your opponent runs a lot of agi 3 ships and ur prockets underperform, u will struggle to kill anything. Still i can definitely recommend you try it out

Whats the movement format with this build, I like it and would love to successful with it. And btw I have only played 4 games so still rather new to the tactics involved

Thanks

Klay

Thats an interesting build klaymour, i dont know how well it will work against a variety of lists, but it could be potent vs large ships with low agi and lots of hull. without proton rockets and/or outmaneuver, agi 3 ships are gonna be tough to take down

As for how I run multiple awings... Usually i fly them in formation down a table edge then try to turn in to the fight.

With my 3 a-wing build though I generally deploy 2 in formation on one flank like normal, then deploy the 3rd (generally gemmar) near the center or opposite edge, but it really all depends on what my opponents list is and how he deploys.

since my builds take ptl on Jake, and Tycho making them super maneuverable, i rely on using the asteroids for defense and to hopefully make enemy ships lose actions/take dmg. So fighting in the center of the table and deploying all the obstacles im allowed is key.

Agreed with Kenix. I either go one of two ways. Either I go in fast and try and pull people into the astroids or I place my ships on the other side of the board and wait for them to cross into the astroid path and then engage. I'm pretty confident in my abilities to maneuver around them with A-wings. And if the other ship messes up, I can converge and drop a whole bunch of 3 dice attacks at range 1.

1 turn for the win!

So kinda Hit-And-Run tactics with them?

I always view them to be kind of a constant disruption tactics. You don't really want to do their K turns, because that makes them very vulnerable but if you need to bolt, they have a handy 5 green forward to explode out of the battle.

As for the discussion about the IGs I cannot reply. Despite my extensive use of triple A-wing lists I've yet to face them. I'm pretty much the only one in my area who use dual IGs.

As for the general idea of flying three A-wings, I fly them highly individually. The builds I use on Jake and Tycho makes them insanely difficult to catch, which tend to leave my little Green sqdr a little vulnerable. The general idea is defense over offense, if you are in a situation where you will be fired upon, but will also be able to fire, grab a focus+evade if you pack PtL, you don't want to risk taking damage just because you want to modify 2 or 3 attack dice. If you are lucky enough to face ships with forward firing arcs, make sure to take TLs when they can't shoot you, even if you can't shoot them, it'll pay off in the long run, like when you move in for a PR but end up in their arc, you'll sit there with focus and evade for defense and a TL for your offense. What I usually do with Jake and Tycho is that I choose my primary target and try to hit it with PRs, if I end up in a situation where I cannot follow them I select an easy target which I can destroy in maybe two rounds just to put some pressure on the opponent and then move back to the primary target. A-wings generally excel at outliving their opponents. Also, don't use the k-turns, they make you predictable. You have access to all of the other maneuvers and they're either green or white, together with boost you can get wherever you want pretty much within two turns. Final piece of advice, don't ever bump. Lose your actions at the wrong moment and you're dead.

Feel free to pm me if there's something you'd like to know more about, I've flown triple A-wings since Wave 2.

Narco, do.ye drop Gemmer to save points and what are ye spenthem onon, i really love A-wings so want to play them lots

I've got all my ventures since Rebel Aces came out covered in this thread
https://community.fantasyflightgames.com/index.php?/topic/128189-a-wing-aces/

As for the build I currently use competitively is this one

Tycho

- PtL

- Test Pilot

- Daredevil

- PR

- EI

Jake

- PtL

- Test Pilot

- VI

- PR

- SD

Green sqdr

- PtL

- PR

- SD

/100p

It's important to predict your opponent's move so you know what move will put you in an optimal position, but Jake and Tycho have a lot of post activation movement, so they can make up for any imperfections.

Looks like there is no additional love for PRocket. Just everything else. Only if I could have two PRockets, even for just one ship like Jake or Tycho. Just one more. Just one!!!!!

So I was just looking at this build because I was pretty excited. I love flying my tie interceptors and though "Sweet, a rebel version!" Though I just realized that the rebel version doesn't come with barrel roll =( I found this rather shocking D=

Outmaneuver is great with A Wings with those Proton Rockets.

Edited by ishikabe

I finally used my list in a battle with my triple action barrel rolling Jake/Tycho and Predator Gemmer. It went pretty well even with the dice turning on me on the second half.

I'll tell you one thing. Dropping 10 red dice into Dash's butt can bring some serious pain in the given turn.

How come no one flies Arvel?