Angmar Awakened #3: Across the Ettenmoors

By timbolton, in The Lord of the Rings: The Card Game

I'm so excited about being able to change a quest to battle questing when I want to! One step closer to Mono-Tactics solo viability!

Except that the battle questing only lasts while the side quest remains in play, which means it doesn't help you actually progress through the quest.

Very true, good point. Still fun for solo tactics though.

While the point is up, what do you guys would think if the game had two attachments, both cost 1, sphered by tactics, attach to the current quest, and turn it into the battle or siege?

That is certainly an interesting proposition. In one sense, being able to control whether a quest is battle or siege or not is extremely powerful and can have a huge affect on the outcome of the game, but on the other hand adding B/S to a quest tends to just make the quest more difficult for the majority of decks so it has drawbacks.

In my opinion, if you are going to create these attachments, then they need to have a restriction so that they cannot be played on a quest card that already has a keyword. Otherwise, it could totally ruin the experienc eof some quests, such as Battle at Helm's Deep that is coming up. We don't fully know how it is going to work, so Im not sure what kind of effect it could have.

What I had in mind with this thought is monotactics solo. Just to enable it. Trained for War is not cutting it, it costs 2 virtually for nothing (you expanding your battle forces to quest to lack them in the combat phase then, and you're paying for it), and it's only one time.

Yea I completely agree with the intentions. Tactics has never had much chance on its own against most quests, and enabling it to permanently change the quest type is a great solution. I'm all for creating these cards, I just want to make sure they are designed in a way that they can't completely screw up existing or future quests that feature alternative questing mechanics, so it'd have to feature similar wording to Trained for War where it says "if the current quest has no keyword it gains...". Other than making sure that's on there, I have no hesitations toward making these cards.

Do you think there is a posibility of ever getting cards that vary in their effect depending on whether there are 1 or more players? So for example we have an attachment with two abilities. One must apply if there are 2 or more players, and another that must apply if there is only one player. This could be a good solution to making decks that are solo viable but that don't mess up the mutliplayer metagame or make it unbalanced. So for example the ability to make a quest stage permanently a battle or siege could only apply if there is one player, and another ability if there are more.

The quest card spoiled for lore does something like that- the more players, the more encounter cards you can check

I know, but I'm talking about an actual mechanic, two separate abilities. It is much more efficient for effects that are not quantifiable, like turning a quest into a battle permanently. I'm talking about very powerful effects like that. I think cards like The White Council are pretty bad for solo. They do so little it's just not worth a slot in a deck.

I like the attachment idea. It may have some weird, unintentional interactions with certain quests but none I can think of off the top of my head.

While the point is up, what do you guys would think if the game had two attachments, both cost 1, sphered by tactics, attach to the current quest, and turn it into the battle or siege?

I'm in. Where can I buy this? :D

It's on the boat!

Tactics Dori on its way!

Tactics Dori on its way!

Source?

There is a spoiled piece of FFG artwork entitled "Dori" that someone found. People are assuming it is the art for the next "defensive" tactics hero. Seems pretty **** likely but we will soon see.

Like the one time the "new Glorfindel hero card art" was found for TBR?

It is a beautiful piece, VERY hero card worthy, but ended up being a boon.

Assumption is the mother of all f*** ups.

Yet I hope it is correct. We can use another dwarf hero in tactics.

Edited by Noccus

Tactics Dori on its way!

Source?

We are also getting new mounts, ents and valour cards (one of which is Hope Rekindled)!

Cannot wait to see what the new ent cards are! Possibly just Wellinghall Custodian though.

Source?
Pure speculation and excitement. I agree with you concerning pre-spoiled art that could be anything. :-)

Well, I think that you're ffg-hired disinformants that want to discredit the rumor so the surprise isn't spoiled. Haha nah, just kidding. I do believe it's way more likely that the card is a hero though.

It looks like Hope Rekindled is the first 0-cost song we're getting (excepting Ho! Tom Bombadil!). Since it searches for Valour cards with its own Valour Action, you could potentially chain it together to gain a handful of resources off of Love of Tales. Since you are looking at a high threat level and Valour, I think there's been some discussion of Lay of Earendil to help players control the threat -- and it's another Song!

Perhaps I will be building some two handed Noldor/Numenorean (Dunedain) decks around these 'Tales of Valour' after this pack hits.

Well, I think that you're ffg-hired disinformants that want to discredit the rumor so the surprise isn't spoiled. Haha nah, just kidding. I do believe it's way more likely that the card is a hero though.

I am. :)

I had overlooked the fact that we're getting Mount support. I hope it's Leadership Rohan!

Source?
Pure speculation and excitement. I agree with you concerning pre-spoiled art that could be anything. :-)

Well, I think that you're ffg-hired disinformants that want to discredit the rumor so the surprise isn't spoiled. Haha nah, just kidding. I do believe it's way more likely that the card is a hero though.

Heh, if only that were true Giz!

Dori is the new hero in Ettenmoors.

10

Will: 1

Attack: 2

Defense: 2

5

Sentinel.
Response: After another hero is declared as defender, exhaust Dori to add his defense value to the defense value of that defender hero for this attack.

how do you know this..?

Also that ability is HORRIBLE in my opinion. Just does what a good defensive attachment does but at the cost of exhausting a hero.... Plus it directly conflicts with the fact he has sentinel. It isn't even till end of turn or phase so its literally +2 defense for ONE attack at the cost of exhausting a hero. Terrible.....

Edited by PsychoRocka

Thanks asfaloth! Here is the spoiler, together with a new enemy (source: Spanish distributor).

edgmec41_card_re_new_001.png

Edit: maybe the unspoiled Mount in this pack is a Dwarven Pony that will actually make Dori's ability worthwhile (if ... defends ..., ready attached character?).

Edited by tricil

oooooooo! what does the giant do!?

cannot believe that is the heroes actual ability... even if you load him up with attachments and he can give a +4 or 5 defense boost or whatever why not just use him to defend said attack? I get it for big boss battles and whatnot but seriously wouldn't you just load up the other defender as well...? Someone else needs to find a proper use for this to prove me wrong as other than adding his defense to another hero to tank one or two big hits from a boss right at the end of a quest I don't see any other use for it :P