If a 1-hull loaded Corran doesn't pull a green move then he's handing them a full kill. I can't imagine a scenario where I would risk a full loss for my meager non-augmented double tap to give me better odds of closing a gap than just fast-playing and regenning shields.
I get where you're going with this shield regen, but I'm still not seeing a scenario where partial points is actually worse, even assuming you have time for multiple turns. There's no doubt partial points is better as you get closer to the end in that situation.
I mean, if you have a 49 point Corran Horn under the current system with 1-hull and are ahead, what's your incentive to engage anyway? The no-brainer is to try and regen, no matter the situation is on time. You have 49 points on the board and need to save them, regardless of the hull. Partial points changes that scenario, at least near the endgame, and it certainly changes it for your opponent if you don't end the game full up.
Another problem with ships that can regenerate shields and/or hull if we went to partial MoV.
Will they just lead another ship on while they recharge before finally going in for the kill? Sounds like the least fun you can have while playing X-wing.
Don't they do this anyway when they're ahead?
Edited by AlexW