OK, so I was looking at trade rules and smuggling, and have read through the CRB and Fly Casual bits, although I am not sure I fully understand them.
If my players want to make some extra cash on the side, say for example, by smuggling something to coruscant (which is where they are headed).
They either need to find someone to give them a job, and they get paid a percentage as per the rules on in FC. Correct?
They need to buy goods (Streetwise to find), make a deal (Negotiate), and then Streetwise and Negotiate again at the destination to find a buyer and make another deal. And they earn a percentage as per CRB Pg 150 (Where it says the players net 1/4 or 1/2 or 3/4 based on the number of successes, is that above the listed cost?)
What advice can people give me here?
What kind of repercussions might I throw at my players when Customs boards them in Coruscant orbit for an inspection (Which is going to happen regardless).
I imagine the base difficulty for finding contraband on the ship would be Average (PPP), while with Smuggling Compartments its Formidable (Increases difficulty +2)
Clearly, I dont want the players being arrested as that severely complicates matters for me. And I dont want to look like im going out of my way to stripe the players of money or resources, but obviously confiscating contraband would be a given, would they get fined? (Probably). How much? what else?
What items on the ship would also be confiscated?
Personal weapons are clearly legal for the most part (Or are they? would you get away with walking around Imperial Centre with a blaster on your hip?)
How many weapons on a ship would be considered "OK" before Customs confiscate them under the charge of "arms shipping with intent to supply"
Just looking for ideas really...