So range 4 - 5 weapons have been around for a while in epic format, but we have yet to see any range 4+ weapons for the standard / tournament format of X-Wing. I think the inclusion of some longer-range weaponry would be interesting and freshen up the game somewhat by leading to new strategies and tactics. It would also remove some of the "if you can shoot me I can shoot you" issue with turrets, causing both players to have to think about their maneuvers more.
I don't know the likelihood of FFG ever including range 4+ weapons in standard play, but if they did, how would you like to see it implemented? Here are what I see as possibilities:
1) New ships with range 4+ primaries: This worked for epic, could work for standard as well. Would require testing to ensure new ships aren't OP.
2) Modification for range 4+ primaries: Not sure how this would work. If it was available to all ships than it doesn't really change anything, maybe making turrets even better. Would have to be available only to certain ships, with appropriate cost to not OP others.
3) New secondaries with range 4+: This prevents all ships from getting the upgrade, as only certain ships can take cannons / missiles / torps. May make current munitions even less used. Solution would be to combine with option 4.
4) Modification for range 4+ secondaries: This would allow current cannons and munitions to go out to range 4+. I like this option, especially for munitions. One, it makes sense that missiles can go further than primaries. Two, it could make most munitions viable again. Three, as a one-shot weapon you are going to have to think about when to use it and it is not going to affect game play too much. Four, it is limited to the types of ships that can carry that weapon.
So who thinks range 4+ should be introduced into tournament games, or would you like to see it introduced for casual games only? Either way, how would you implement it?
