Building a 100 point list for the upcoming rules changes: Dash + ?? no Stress builds

By ctsparky, in X-Wing Squad Lists

So there is a spring tournament that I may or may not be able to go to in the near future, and with the changes in the rules and FAQ I thought it best to be prepared for what I intend to see:

Lots of debris fields. Also my meta at least consisted of Decimators, and I'm sure there will be lots of scum being played as well.

So with that in mind I came up with the skeleton for build(s) that don't worry about debris fields (DASH) or that don't care about stress resulting from debris fields (TYCHO, KEYAN)

I haven't ironed out all of the details, and it will be my first tournament that I play in; So in short I expect to get outplayed regardless, but do wish to at least get one win, and that my squad is good enough to not cause losses by itself.

So here is the first list: 98 points

  1. YT 2400 DASH Rendar + Mangler Cannon + Kyle Katarn + Outrider
  2. B- Wing Ten Numb + Mangler Cannon + Advanced Sensors
  3. Z- 95 Bandit Squadron Pilot

My initial thoughts:

DASH:

I can't full load out Dash without going into a 2 ship list, I have the outrider and mangler for 360 degree firing without a donut hole, and Kyle for getting a focus when removing stress (mostly from external sources such as other squads)

I like the mangler for dealing with Decimators, and other B wings.

Is it worth it to have Kyle, or should I sub him out with a EPT like Predator or Gunner? The fact that Dash ignores obstacles during the activation phase, does this mean he does not receive a stress?

I'd like to do the super dash build but that is too many points into the one ship, especially without a HLC. I feel a HLC isn't needed when you have 2 manglers. Am I wrong?

TEN NUMB

I like that fact that you can't evade a critical from him. The B wing does take some decent damage and with Advanced sensors you can go ahead and barrel roll or target lock before putting yourself on a debris field. He also has the mangler cannon to get the consistent critical.

I also like Keyan Farlander as well, but I'm unsure if he is as good (certainly he is good for stress reduction) but he has a lower pilot skill.

BANDIT SQu.

Filler/blocker... yet another ship to think about and with lots of debris fields I'm sure he will get in the way.

So what do you think? Given that you think you will see Han, Decimators, and scum what would you do to tweak the list?

Is the list garbage?

I do like piloting the B wings and outrider. I do want as much hit points as I can, and I like having some ways to get around damage mitigation.

I'm willing to try out different ships, and builds.

If you were to create a build for dealing with debris, hans, decimators, and scum what would you do?

Ideas on what debris to bring?

How to fly my build?

What to be aware of?

Target priority of opponents?

Thanks.

Seems pretty good to me. One change I would make is swap Kyle for Predator. Reason for it: You will use predator every turn of combat whereas Kyle gives you the situational advantage against stress lists. I am curious to explore lists with Numb and the mangler. Two crit producing ships for fat turrents is great. I can't really advise you on flying and debris as I haven't played a list quite like this.

I think the real powerhouse that we'll all be dealing with come regionals is Soontir + swarm. If the swarm kills Ten how can you pull out a victory? Hitting Fel with a 3-dice non-gunner turret is incredibly difficult now.

I think the real powerhouse that we'll all be dealing with come regionals is Soontir + swarm. If the swarm kills Ten how can you pull out a victory? Hitting Fel with a 3-dice non-gunner turret is incredibly difficult now.

I think Soontir + Swarm and Soontir + Decimator are both going to be there with the outlier of phantoms initially. Once people get used to the change, they go back into phantoms a bit more.

But having Ten with a critical that can only be evaded via token is something that Soontir has to deal with. If he doesn't turtle with a evade then a crit can take him out of the fight. Those crits can just do so much disruption.

Another option is to run Keyan, with stay on target or something to generate a stress if needed and fire on Soontir. Keyan + Stay on Target = Ten but then Soontir can turtle away and not worry so much.

I wouldn't worry about debris fields too much. Yes there will be some, but I doubt people will be taking lots of them. Practice flying with them on the table so you can familiarize yourself with their shape and getting around them and you should be fine. Good luck!