Hello, I picked up Dark Heresy two days ago and I've been testing it out with my roommate and fellow gamer to see if we understand the rules. The only hiccough we've encountered so far is with Close Combat. We were sparring one another's characters -- he has an Arbitrator and I have a Psyker -- and the question of dodging and parrying kept coming up. We were both using swords and doing basic half-turn attacks. This is how we were interpreting the rules.
Player A rolls a d100 and if he scores below his Weapon Skill, then he hits.
Before Player A rolls damage, Player B rolls an Agility test to see if he dodges out of the way.
The roll must be equal to or less than half of his Agility because Player B has not trained Dodge.
If Player B succeeds, then he dodges out of the way, if he fails, then he makes a Parry test.
To make a Parry test, Player B must roll below his Weapon Skill, if he does, then he parries the blow.
If Player B succeeds at either his Dodge or his Parry test, then he takes no damage. If he fails either then he takes damage according to Player A's weapon damage plus strength modifier. Player A also gets to attack again because he is doing half-turn basic attacks. The above steps are repeated again with Player B getting the chance to dodge or parry the blow.
Is this actually how combat functions? Or must players choose to either Dodge or to Parry? Can they only do each once per round? Does the player need to get a better score on either Dodge or Parry in order to get out of the way of the incoming attack, e.g. Player A rolls a 15 to attack, Player B must then roll a 14 or below in order to dodge or parry it?
Any help would be appreciated, thank you.