Alright. I'm in the midst of a campaign right now, but the end of our party's semester is nearing, and thus the end of the campaign. Next semester will bring a new campaign, considering there will be significant schedule shifts and the formation of a new party.
The issue is, in the environment I have, there are enough people interested in playing in my Edge/Age game that I could run two separate six-man parties. However, I do not have the time or resources to make a commitment to two games. I am in absolute love with the party I have now, all of them excellent players, creative and engaged and cooperative; however, due to scheduling, I know we won't be able to keep the same party.
Schedules matter. I'm capping the party at six people. I want the best party possible, criteria being that first, a candidate has the time to stick with the game and the want to stick with the game, a consistent players. Second, that they are a good player - concerned with the overall narrative, active and creative yet knowing when to let the spotlight shine somewhere else, engaged and attached to their character (doesn't have to be thespian-level, though many of my current party are actual thespians!).
So... The simple question is: "how do I choose who to be in the party?" I figured I'd run an audition session or two to see who we add to the party in place of those who won't be able to play.
Now... I want to execute this well. The simple answer is to play a beginner box of the audition group's choosing and see how they handle it. However, I'd also like to get a glimpse of how they mesh with a party with their own character concepts. I can throw together a character quickly, but for a party new to the system, it would be considerably more time consuming. Note that only one person in my current party ever played a beginner game; the rest jumped straight into the game after a bit of explaining and character creation.
I'd like to keep the audition to a single session of four or five hours. I could construct an adventure on the fly as a one-shot to see how they'd interact with it. The question is, though - do I allow them to make their own characters, or simply run pre-gens? If so, how do I keep that under half an hour without hampering their creativity?
Also, what's everyone's thoughts on this sort of thing as a whole?
- Parthenopaeus, brainstorming at an ungodly hour of the morning when he can't sleep.