Hi. Here are the spanish cards scanned (although badly and hastily scanned...). I'm sorry but right now I cannot translate them. Maybe later. If someone could translate them for our non spanish friends it would be appreciated.
I just hope everyone notices the fact that there's is only ONE copy of each card in the set. It pretty much makes the deck unplayable unless you buy more KotS boxes. I bought two. I'm currently blackmailing people so as to afford the third one. The resin card is nice though. Having three of them will be usefull in case I'm actually attacked by real Ironborn. They are quite heavy.
PICS WILL BE UP IN A COUPLE OF MINUTES






THE REST WILL COME IN AN HOUR. I HAVE TO EaT! 
TRANSLATION PROVIDED BY KTOM:
Stay of Execution: Plot. Inc = 4, Init = 4, Claim = 1, Trait = Power Struggle. If a King or Queen character would be killed, instead return it to its owner's hand.
An Empty Throne: Plot. Inc = 3, Init = 5, Claim = 1, Trait = Power Struggle. Each player may initiate an additional (pow) challenge this round.
Shadowcat: Neutral character. Cost = s0. STR = 2. Icon = Mil., Crest = Shadows. Trait = Creature. Steath.
Silent Sisters: Neutral character. Cost = s0. STR = 1. Icon = Int, Pow. Crest = Shadow. Trait = Ally. Silent Sisters gets +1 STR for each character in your dead pile.
Jack of all Trades: Neutral character. Cost = 2. STR = 2. Icon = Mil, Int, Pow. Trait = Ally. Any Phase: Kneel 1 influence to give Jack of All Trades (choose one) a WAR, a NOBLE, a LEARNED, or a HOLY crest until the end of the phase.
Godswood Attendant: Neutral character. Cost = 3. ST = 3. Icon - Int, Pow. Crest = Holy. Trait = Ally. Response:After you win a challenge in which Godswood Attendant participated, look at the top card of any player's deck. Then, you may discard that card or put it back on the top of its owner's deck.
The Siege at Riverrun: Plot. Inc = 3, Init = 4, Claim = 2, Trait = Military Battle. You cannot declare (int) challenges.
The Breaking of Oaths: Plot. Inc = 3, Init = 5, Claim = 1, Trait = Intrigue Gambit. Each player may initiate an additional (Int) challenge this round.
Joffrey Baratheon: Unique Lannister character. Cost = 2. STR = 1. Icon = Mil, Pow. Trait = Lord, King. If Joffrey Baratheon is the only King character in play, he gets +1 STR for each gold token on him Response: After an opponent pays gold to marshall a character, put that gold of Joffrey Baratheon (Limit once per round.)
Robert Baratheon: Unique Baratheon character. Cost = 4. STR = 3. Icon = Mil, Pow. Crest = Noble. Trait = Lord, King. Renown. If Robert Baratheon is the only King character in play, he gains: "Any Phase: Kneel Robert Baratheon to play an 'Any Phase' event card from your discard pile as if you just played it from your hand. Then, shuffle that event card back into your deck."
Myrcella Lannister: Unique Martell character. Cost = 1. STR =1. Icons = Int, Pow. Trait = Lady, Queen. If Myrcella Lannister is the only Queen character in play, she gains: "Any Phase: Kneel Myrcella Lannister to choose a Knight character. Until the end of the phase, that character gains an (int) icon and stealth"
The Price of War: Event. Response: After you win a (Mil) challenge in which you control at least 1 attacking (War) character, choose and discard from play up to 2 non-limited locations controlled by the losing opponent. (Limit 1 per round.)
Seafarer's Bow: Neutral attachment. Cost = 2. Trait = Weapon. Challenges: Kneel attached character to choose a participating character. Until the end of the phase, that character gets +2 STR. (Limit one per phase.)Challenges: Kneel Seafarer's Bow to choose a participating character. Until the end of the phase, that character gets +2 STR. (Limit once per phase.)
Assertion of Might: Event. House Greyjoy only. Response: After you win an unopposed challenge, kneel 4 influence or kneel a (War) character to claim 3 power for your House. (Limit 1 per phase.)
Sunset Sea (we all know what that does, right?)
Blood Keep: Greyjoy location. Cost = 2. Trait = Iron Islands. Limited. Marshalling: Kneel to lower the cost of the next GJ character you play this phase by 2.
Longship Iron Victory: Unique Greyjoy location. Cost = 2. Trait = Warship. At the end of the Marshalling phase, kneel each Warship location you control if you do not control a GJ character. Challenges: Kneel Longship Iron Victory to choose a participating character. Until the end of the challenge, that character gets +2 STR. If you win the challenge, draw a card.
Scouting Vessel: Greyjoy location. Cost = 2. Trait = Warship. Challenges: Kneel Scouting Vessel to choose a defending character. For the duration of the challenge, that character does not count its STR.
Gatehouse: Greyjoy location. Cost = 0. Trait = Iron Islands. Limited. +1 Gold.
Kingdom of Shadows: "All House" location. Cost = 1. Trait = Kingdom. After a player wins an (intrigue) challenge, that player kneels all copies of Kingdom of Shadows to choose and stand a card with the (Shadows) crest. +1 Gold.
Scurvy Cutthroat: Greyjoy character. Cost = 1. STR = 1. Icon = Mil. Trait = Ally. Response: After an opponent plays an attachment card, discard Scurvy Cutthroat from play (cannot be saved) to discard that attachment from play.
Assault of the Kraken: Event. House Greyjoy only. Response: After you win an unopposed challenge, you may initiate an additional challenge of the same type this phase (this additional challenge must be the next challenge you initiate). If that additional challenge is opposed, neither player wins the challenge.
Seasick: Event. House Greyjoy only. Response: Cancel a triggered effect unless its controller kneels 1 influence.
Risen from the Sea: Event. Response: Save a GJ character from being killed. Then attach this card to the saved character (counts as a Condition attachment with the text "Attached character gets +1 STR.")
Veteran Marauder: Greyjoy attachment. Cost = 1. Trait = Skill, Condition. Attached character gains stealth.Response: After you win an unopposed challenge in which attached character participated, attach Veteran Marauder to an opponent's location. Treat that location as if its printed text box were blank while Veteran Marauder is attached.
Iron Islands Fiefdom (everyone knows what that does, too, right?)
Maester Wendamyr: Unique Greyjoy character. Cost = 2. STR = 1. Icons = Int. Trait = Maester. Response: Kneel Maester Wendamyr to save a GJ character from being killed or discarded. Then, you may kneel 2 influence or kneel a (Learned) character to stand that character.
Wex Pyke: Unique Greyjoy character. Cost = 2. STR = 1. Icons = Mil. Int. Trait = Ally, Ironborn. While Wex Pyke is attacking, characters without crests cannot be declared as defenders.
Stowaway: Greyjoy character. Cost = 1. STR = 1. Icons = Int. Trait = Ally. Challenges: Kneel Stowaway and discard the top card of your deck to choose an Ironborn character. Until the end of the phase, that character gains an (int) icon.
Priest of the Drowned God: Greyjoy character. Cost = 3. STR = 3. Icons = Pow. Crest = Holy. Trait = Ironborn.Challenges: Discard the top card of your deck to give a (Holy) character +1 STR until the end of the phase. (Limit twice per phae.)
Drowned Disciple: Greyjoy character. Cost = 3. STR = 1. Icons = Int, Pow. Crest = Holy. Trait = Ironborn. Stealth. If Drowned Disciple would be killed, instead put it on the bottom of your deck. Then, each opponent discards the top 3 cards of his or her deck.
Dagmer Cleftjaw: Unique Greyjoy character. Cost = 3. STR = 3. Icons = Mil, Pow. Crest = War. Trait = Lord, Ironborn. Deadly. Each Warship location you control counts as 2 STR during the dominance phase.
Balon Greyjoy: Unique Greyjoy character. Cost = 4. STR = 3. Icon = Mil, Pow. Crest = Noble. Trait = Lord, King, Ironborn. Renown. If Balon Greyjoy is the only King character in play, characters with lower STR than his cannot be declared as defenders while he is attacking.
Asha Greyjoy: Unique Greyjoy character. Cost = 3. STR = 3. Icon = Mil, Int, Pow. Crest = War. Trait = Lady, Ironborn. Renown. Asha Greyjoy cannot be saved.
Euron Crow's Eye: Unique Greyjoy character. Cost = 5. STR = 4. Icon = Mil, Int, Pow. Trait = Lord, Ironborn. Immune to events. While Euron Crow's Eye is standing, GJ character you control gain stealth.
Victarion Greyjoy: Unique Greyjoy character. Cost = 4. STR = 3. Icon = Mil, Pow. Crest = War. Trait = Lord, Ironborn. Intimidate. Response: After you reveal a plot card, Victarion Greyjoy claims 1 power if you control a Warship location. (Limit once per phase.)