Skip to the bold if you're tl;dr
Our first "real" gaming session is coming up quickly. We've run the Beginner game (EotE) with the pregen characters to acquaint everyone with the system. We had a good Session Zero where the group determined their overall focus and created their characters. We've had individual Session 0.5s where everyone discussed how they got to where they are.
In summary, the group wants to be Smugglers mostly, with other stuff thrown in for variety. But smuggling is their income source. They have all decided to work for a Hutt, and thus Boonda the Hutt was created to be their patron. A few members of the group have met each other, but not worked together, none of them really know any of the others. All of them owe Boonda at least a little bit for his help. Thus, Boonda shoves them together as the new crew of an old YT-1760 that has, as of a few minutes ago, in a very messy fashion, lost it's Captain. The ship is theirs, so long as they move some cargo "now and then" for Boonda.
Alderaan disappeared a week ago. Few facts are known except that it's definitely off the Holonet, and quite a few alarmed pilots say it is just rubble now. That's our universe timeline.
Boonda will send the PCs on their very first smuggling mission, assuming they can name their new ship without killing each other. Boonda indicates he would be very cross if they did not behave nicely toward each other. With bounties on two members (one from a rival Hutt, one an Imperial deathmark), considerable monetary debt from two others, and the last PC reluctantly working for Boonda since almost no one else on Nar Shaada will deal with him anymore, angering the Hutt is far, far down on the "acceptable policies" list. Very far down.
Questions/Advice:
So, what should I do for these miscreants on their first mission? There's no big story to worry about. Obligation is pre-rolled as paying off a small part of the group's obligation to Boonda for giving them the ship. I could, of course, pull in some others, but I don't want to get too complicated.
Plans already in motion:
- Detailed character folios with their character sheets (from Oggdude's creator) and lots of GM Hooly reference sheets
- Deck plans for their ship and the pilot dashboard
- An introductory crawl
- Star Wars soundtrack music for the whole session (in playlists grouped by mood)
- Appropriate background ambiance sounds courtesy of Tabletop Audio .
- A scary amount of enthusiasm coming from me.
What else friendly colleagues and deviously cunning fellow GMs?