Okay So First up some back ground. My group who is participating in a what if epic story arc (meaning we can change the time line if someone screws the pooch on a mission)
Currently in our story line, The Rebel alliance has barely recovered the 4 proto type X-wings from Fresia and failed to recover the Incom development team.
As slight Game master, I have been restricting our Rebel and imperial player to certain ships. (including 3d prints).
But have come to a point where the A-wing could be used.
According to Wiki's or wookie's
The RZ-1 is the after Yavin A-wing where the R-22 is the pre Yavin Awing that you commonly see Jake flying.
The R-22 has a two seater model, where the RZ does not.
The R-22 is not as maneuverable as the RZ
I wanted to bounce a couple of thoughts off everyone here to come up with a decent R-22
So some things first.
This would be considered your RZ-1
With out monkeying the Dial, I was thinking to show off your "Lessor engines" you would have to either drop a green die, or remove the boost or even booth.
That said using only Generic crew, What would adding a crew slot do. (mind you there are currently no named pilots allowed for this, and the game play isn't a tournament based concept where your every move is calculated down to the last math percient, it's a How would my pilot react style of flying with out knowing really where the enemy would go.
So with that Here is a couple of thoughts on the R-22 (with out monkeying with the dial)

The point calculator I have gave me this value
with 2 agility it dropped it to 16, and 13 for no crew (agility 2)
So thoughts and ideas?
