so after playing a full 300pt game in its entirety, we realised that hyperspace is in the game. It's very subtly established in the deployment rules.
As you must have a Ship on the board to deploy squadrons within distance 1-2 of it, this represents ships jumping in and launching fighters nice and early before locking down for battle stations
But! I hear you cry, Rebel fighters had hyperdrive! Yes they did, but in the fluff they quite often didn't use it, preferring to save fuel and get a lift. Or if they did they jumped in close proximity to the fleet, so as to provide protection and not be displaced when they jump in E.G. Return of the Jedi.
This is most apparent when using the objective that allows the second player to deploy their whole fleet after the first player
