I haven't read past the first page, but you could get 2 or 3 hwk-1000's for your party.
Best valued Starship
I haven't read past the first page, but you could get 2 or 3 hwk-1000's for your party.
Now that could make for some good, dramatic role playing, considering that the Imps have restricted them. The Imps spot your small fleet and give pursuit all the time.
There is another thread about the HWK-1000 and I am liking the looks of that ship.
One thing that I love about the hwk-1000... it only costs 120,000 so it is an option for a starting ship and other than the fact that it doesn't have any stock weapons it's absolutely awesome. Take out a little obligation to pay for some quads and you have a kick @ss starting ship. Definitely the best one in the system yet in my opinion. Unless you want more cargo why wouldn't you want to start with this ship... it's no wonder that the imps restricted it
Edited by EliasWindriderUnless you want more cargo...or more passengers, or better armor, or more HTT, or more SST, or better Sensor Range, or something that's not inherently illegal (Restricted). I guess I just see plenty of downsides to the HWK-1000.
Unless you want more cargo...or more passengers, or better armor, or more HTT, or more SST, or better Sensor Range, or something that's not inherently illegal (Restricted). I guess I just see plenty of downsides to the HWK-1000.
Asside from the restricted... I can see other freighters that are better in specific aspects, but it's the total package... if you want a space tank the hwk-1000 isn't for you, if you want a bulk hauler, the hwk-1000 isn't for you, but if you want a fast agile durable-ish gunship that can also carry a respectable amount of cargo, then you want the hwk-1000
I can agree on the fast and agile part, but it's certain not durable by any measure of a Silhouette 4 ship. Since gunships largely have to survive return fire, I'm not liking the HWK-1000's chances in that role.
3 armor isn't bad (there are some "fast" silhouette 4 ships in far horizons that seem to be made out of tissue paper), 1 shield front and back, hull threshold is a little low compared to a yt but it is very high compared to a fighter. If you compare this to an x-wing I'd take the hwk-1000 over the x-wing, and the x-wing is supposed to be all that and a bag of chips
But I don't compare it to an X-wing. If I'm making a gunship, I'll compare it to a gunship. The Krayt Gunship has a much better HTT and STT along with better armor and shields plus a great weapons package, Sure, the HWK-1000 might be a bit faster and more maneuverable, but those don't really matter so much in combat.
As a late mention, if you have a way to deal with having a Restricted ship (like an IPKC), I strongly recommend considering the Skywatcher-class Deep Space Scout Ship. This thing has a low cargo capacity, but it can hold up to 18 people (plus another 12 droids) with a fast hyperdrive and consumables for a full year. Sensors, armor, and maneuverability are excellent, you have two twin mediums lasers in turrets, and there's still 3 hard points to play with. If you like the E-9 Explorer, this one is a really nice alternative.
YT-2400 uparmored by a Rigger specializations with a faster sublight speed and Nightshadow Coating is my personal favorite.
Just fast enough to outrun all the Capital Ships(not to mention being capable of being Silhouette 2 vs weapons capable of actually hurting you) and heavily armored and durable to the point that blasters and cannons can't hurt you from smaller starfighters. Swap out the turrets for Quad Lasers and Targetting Array and add a missile pack or linked pair of missiles or torpedos for hitting heavier targets and you are good to go.
I am the pilot/rigger in a 8 player group and have recently gambled my way into a large sum credits (1.4M). So naturally I started diving into the books looking for what kind of starship(s) to get. However, I have to admit, I am bit overwhelmed/lost on what/where I should be looking at. I initially thought the IR-3L-Light Frigate was a good ship, but then I noticed that it does not have a hyperdrive. Then I was thinking YZ-775 Medium transport, but that one does not have any passenger room.
The group has a good mix of everything and think of themselves as group willing to do any job as long as it pays well. So I was looking at ships that can do a bit of everything.
Any kind of help would be appreciative.
EDIT: So far:
Recommended Ships:
Gozanti Armed Transport & possible Starfighter
Citadel Light Freighter
2x Krayt Gunships
Wayfarer
Consular-Class
CR-90 Corvette
Recommend Attachments:
Hyperdrive Generator
Advanced Targeting Computer
I'd still go for the YZ-775.
Sure, it's listed as not having passenger space, but it has space for a crew of 8 and with 1.4m credits you could easily add some passenger space in exchange for some cargo space (and as luck would have it I have made some suggestions on how to do that here
page 51). Sure, it's not RAW, but you could custom order a YZ-775 with the cash you've got. I love the YZ-775 ... great ship!
If not the Wayfarer is pretty cool too, one of those two are basically the ones I'd consider.
I saw the YZ-775, but when compared to the Gozanti, it is out classed in almost every way except for the hyperdrive and crew size. Hardpoints, hull trauma, system strain, armor, weapons, cargo space, etc. And the Gozanti is half the cost of the YZ-775.
The YZ-775's twin light turbolaser gives it an edge over a Gozanti IMO.
So I think I narrowed it down to two options; both options are having two ships. (I hope I did the upgrades right)
A: Citadel-Class Light Freighter & Krayt Gunship
Citadel-Class Light Freighter
Weapons:
(1) Forward Mounted Twin Heavy Laser Cannon
(1) Port Turret Mounted Twin Light Ion Cannon
(1) Starboard Turret Mounted Twin Light Ion Cannon
(1) Aft Mounted Concussion Missile Launcher
(1) Forward Mounted Medium Tractor Beam
(1) Forward Mounted Twin Proton Torpedo Launcher
Attachments
:
Advanced Targeting Array & Reinforced Shield Generator
Krayt Gunship
(1) Dorsal Turret Mounted Twin Heavy Laser Cannon
(1) Forward Mounted Triple Medium Ion Cannon
(1) Aft Mounted Concussion Missile Launcher
(1) Forward Mounted Twin Proton Torpedo Launcher
Attachments
:
Advanced Targeting Array
Option B: Gozanti Class Armed Transport (w/Hanger Bay) + HWK-290 Light Freighter + Cav-11 "Condor" Airspeeder
Gozanti:
Weapons
:
(1) Dorsal Turret Mounted Retractable Quad Laser Cannon
(1) Ventral Turret Mounted Retractable Quad Laser Cannon
(2) Port Mounted Retractable Twin Heavy Laser Cannon
(2) Starboard Mounted Retractable Twin Heavy Laser Cannon
(1) Forward Mounted Twin Proton Torpedo Launcher
(1) Ventral Mounted Heavy Tractor Beam
Attachments
:
Hyperdrive Generator, Retrofitted Hangar Bay
HWK-290 Light Freighter
Weapons
:
(1) Wing Tip Mounted Quad Medium Laser Cannon
(1) Forward Mounted Twin Proton Torpedo Launcher
(1) Dorsal Turret Mounted Twin Light Ion Cannon
Attachments
:
High-Output Ion Turbine; Advanced Targeting Array
Cav-11 "Condor" Airspeeder
Weapons
:
(1) Forward Mounted Twin Light Blaster Cannon
(1) Top Mounted Light Ion Cannon
Attachments
:
Upgraded Firepower (Forward Mounted Twin Light Blaster Cannon), Autopilot Droid Brain ; Augmented Buffer (3 Increases System Strain by 1 Mods), Whisperthrust Engine , Nightshadow Coating
Thoughts??!
Just wanted to say thanks to everyone for contributing to the thread/discussion. It has been most helpful!
The YZ-775's twin light turbolaser gives it an edge over a Gozanti IMO.
Point taken. The turbo lasers do add a little but more punching power. However, the Gozanti has more heavy lasers and quad lasers that can make up for it (if needed). Perhaps a push?
Interesting, the book says twin turbo lasers, but does not give the Linked 1, additive. Wonder if there is a type-o somewhere.
The YZ-775's twin light turbolaser gives it an edge over a Gozanti IMO.
Point taken. The turbo lasers do add a little but more punching power. However, the Gozanti has more heavy lasers and quad lasers that can make up for it (if needed). Perhaps a push?
Interesting, the book says twin turbo lasers, but does not give the Linked 1, additive. Wonder if there is a type-o somewhere.
Linked 1 is also missing from the twin medium laser cannons that are also on the YZ-775. The YV-929 has two triple light blaster cannons and they contain the Linked quality
If you don't care about adding the hangar, you can always opt to add a pair of turrets mounting twin light turbolasers to your Gozanti for the 2 hard points.
Gonzati only glaring weakness is that it is a slow moving brick and thus more vulnerable to some of the other Capital Ships
The YZ-775 isn't any better in that regard.
If you don't care about adding the hangar, you can always opt to add a pair of turrets mounting twin light turbolasers to your Gozanti for the 2 hard points.
So drop the hanger and the airspeeder and pickup two turrets of twin mounting light turbolasers? Not sure how 8 people could man all of the turrets/weapons + key systems. I mean I guess we could slave a couple of systems together, get a bunch of droids to help around.
I was also thinking if we dropped the hanger, we could then get a smugglers compartment and something else.
If you don't care about adding the hangar, you can always opt to add a pair of turrets mounting twin light turbolasers to your Gozanti for the 2 hard points.
So drop the hanger and the airspeeder and pickup two turrets of twin mounting light turbolasers? Not sure how 8 people could man all of the turrets/weapons + key systems. I mean I guess we could slave a couple of systems together, get a bunch of droids to help around.
I was also thinking if we dropped the hanger, we could then get a smugglers compartment and something else.
Two turrets mounting Slow-Firing 1 weapons could be set to target (but not fire) together and then controlled by a single individual that alternates firing them from turn to turn.