Hello all,
I got wrecked by Guri.
I made the mistake of simply choosing the easiest target (Palob was in front of me, something like 50 to 70 pts. Guri was on the other side of the map.) This was a casual game, so I was running a Delta Defender with Flechette Cannon. Anyway.
I had a shuttle and the Defender nearly full health plus a half health Shadow (who got blasted) go up against Guri. Ended up with Yorr out of position forever and the Defender at 2 hull even with good flying.
Guri is a monster. Wow. Poeple have already speculated, but now I think we don't have quite the accurate math: Guri's ability is relevant almost every other turn in the end game, especially in a 1v1 joust. Or even 1v2, it was even better for her. Bump one, gain focus, attack the other.
Absolutely brutal efficiency.
If a free action is wroth about 3 points, then a free specific focus should be about 2 points.
Her ability in the end game proc'ed about 4 times: thats 8 points. Easily enough to overcome the 1-2 inefficiency of the Starviper and the increase in cost for PS.
Her PS5 was a little troublesome, but a good player could make it work. Since she actually has great action economy already, I suggest VI. PS7 is a little more manageable.
Also: Advanced Proton Torpedoes. These I guarantee with give you a full 12+ point kill for 6 points. Extremely easy to pull off with her ability.
After that, Auto thrusters.
Guri
VI
Auto
Adv Proton Torps
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What to pair with?
I think pairing with "catchers" should be fine. Simply add 2 Ys 1 with BTL. And a Z, and it should be an effective squad. Torkil Mux also seems like a good idea too.