Right, so something had just dawned on me while playing today, and may explain why the heroes have been having such a hard time for our group.
I think I'm clear on it now but just wanted to run it by all you veterans out there to confirm.
Regarding hero skills: Is it true that they can be used multiple times per turn, UNLESS they specifically say "exhaust this card"? As in, the arrow icon to denote actions does not inherently mean exhaust?
(I suppose this assumption originally came from Magic the Gathering, where a similar symbol means 'tap' or essentially exhaust)
For example, the Spiritspeaker's Healing Rain skill.
ARROW: Roll 1 red power die. Each hero within 3 spaces of you (including yourself) recovers HEART equal to the number of HEART rolled.
Am I correct in saying you may use this skill for both of your characters action's, so long as you can afford the fatigue cost?
To follow up, another clarification, does the same apply to for example,
The Runemaster's Ghost Armour skill.
After you roll defense dice when attacked, use this card to add 1SHIELD to the results.
Am I also correct in assuming this can be used multiple times against multiple attacks, so long as you can pay the fatigue cost, because it says use as opposed to exhaust?