Interesting 'Duel' Format

By Hobbyist, in X-Wing

It was getting kind of late, but me and my friend wanted to play just one more small game, so we invented a new format, which ended up working extremely well

Set-up, the area we used was approximately 30x30, filled with 12 Asteroids. We didn't strategically place them, but just threw them up and let them land, redo the overlapping ones. Or just make a tight nebulous group. The idea is to end up with a tricky asteroid field that you will be in the whole time.

We each took a Rookie pilot - X-wings worked best, since boost/barrel roll would get complicated. We'd be the same pilot skill, and in this variant, there is no initiative. We'd set up in opposite corners facing straight down the edge. This can be fiddled with, but at the moment it just worked to pick something and stick with it.

Activation phase - simultaneously reveal and perform maneuvers. in case of a bump, both ships retreat equally. After both ships move, you can choose your actions. (we didn't see any reason to make sure action selection was secret, since it was just focus/Target lock)

Combat phase - simultaneously roll attack dice. both rolls are open information. choose to focus/TL. Then simultaneously roll Defense Dice/ modify.

We played three games in a row of this, and each one was very exciting. The X-wing is particularly suited to this, I believe. Adding BR/Boost ships would also require a secret action selection mechanic, and I'd recommend using the same ship whatever you end up using. leave the turrets out, this is not their format.

This is a good and fair way that can bring newer players up to speed on visualizing their maneuvers.

Was there much maneuvering? Or did you guys end up jousting?

there were occasional K turns, but it did not turn into jousting. The Asteroids help with that.