The Knockdown weapon quality

By Ferretz, in Star Wars: Age of Rebellion RPG

So, I'm sorry if this has been covered before, as I don't keep up with the forum as much as I think I should. :P

So, the Knockdown quality. From how I read it, it makes very little sense, at least without the GM putting down some serious common sense limitations. It says that you need 2 Advantages, +1 for each Silouette above 1.

So with this rule, a trained in Brawl could with some luck, know down a Rancor (4 Advantages). A Rancor would have equal chance knocking down another Rancor (again, 4 Advantages).

Am I missing something? :)

-Eirik

It does seem odd. I suppose it could be narrated as some kind of trip, or making the Rancor recoil (like Luke did when he pounded its toe), then it stumbles backwards over a rock. The purpose of knockdown is to put the target into a prone position, where they have to spend a maneuver to get back up. This doesn't have to be narrated as the target falling over, maybe just wary of this little creature that has the audacity to fight back, and until the target spends a maneuver to get their head around it, they can be treated as if prone. I'd agree though that 4 advantages doesn't seem like enough, and once the PC gets good at brawling, getting that many will be fairly common. Not that they're going to do much damage, prone or not...

As for Rancor vs Rancor, you could just house rule that, so that it's 2, plus 1 for each Silhouette the target is larger.

If you're fighting a Rancor with nothing but your fists you have much, much bigger worries than if you'll be able to knock it on its arse. Such as what it's going to do to you once it gets up again...

As for Rancor vs Rancor, you could just house rule that, so that it's 2, plus 1 for each Silhouette the target is larger.

does that imply it's only one advantage to push over a jawa? :P

As for Rancor vs Rancor, you could just house rule that, so that it's 2, plus 1 for each Silhouette the target is larger.

does that imply it's only one advantage to push over a jawa? :P

And instant "What a ******" obligation from everyone who saw! Picking on those poor little Jawas...

As a DM, I would totally let my players knock down a rancor, with their fists, for four advantage, playing it like the stubbed-toe-recoil as mentioned above. On the Rancor's turn, it orients itself, strains its little peanut brain to aim, and eats the unarmed jerk who kicked it in the shin.

As for Rancor vs Rancor, you could just house rule that, so that it's 2, plus 1 for each Silhouette the target is larger.

does that imply it's only one advantage to push over a jawa? :P

Nope, I said "larger" :)

The only problem I have with knocking down a rancor, but narrating it as a recoil, is the way the Prone rules work. For melee combat it's fine...the Rancor gets a setback until they spend the maneuver to "get back up", and their feisty opponent gets a boost. But technically if the rancor is prone, ranged shots against it get a setback. I think I'd have to hand-wave that away.

The only problem I have with knocking down a rancor, but narrating it as a recoil, is the way the Prone rules work. For melee combat it's fine...the Rancor gets a setback until they spend the maneuver to "get back up", and their feisty opponent gets a boost. But technically if the rancor is prone, ranged shots against it get a setback. I think I'd have to hand-wave that away.

Maybe, maybe not! I'm away from book, but there's a pretty big advantage to shooting a Sil 3 target personal scale, isn't there? I'm sure it would more than mitigate the setback of the Rancor "Thrashing about wildly" that would otherwise give ranged opponents a setback.

The only problem I have with knocking down a rancor, but narrating it as a recoil, is the way the Prone rules work. For melee combat it's fine...the Rancor gets a setback until they spend the maneuver to "get back up", and their feisty opponent gets a boost. But technically if the rancor is prone, ranged shots against it get a setback. I think I'd have to hand-wave that away.

The mechanical effect could be narrated that since the Rancor is stumbling around it's hard to get a good shot because the movements are unpredictable or that it tripped behind some cover or something. It's not the rules, but I'd think it would be easier to shoot something the size of a prone Rancor than a standing and moving one anyway.

True, the only thing that bugs me about it is having to stretch the narrative to fit the mechanic, it should be the other way.

If the mechanic doesn't fit...don't acquit :)