Is it me or does the Imperial tend to win the starter mission?

By Marinealver, in Star Wars: Armada

I've played 2 missions with a open trial set of Armada and yes the Rebels have more points but it seems to me the Imperials win more missions. Out of all the starter missions I haven't seen Rebels win until they break the starter mission and each go into fleet building. Still even then it seems like the Imperials have the upper hand.

Now I know that the starter does not bring a complete standard set and after wave 1 there will be much better balance aspects between the factions but does anyone else thing that the Imperial wins the starter mission more even with less points?

The only games I see the rebels win are games where the only thing that dies is squardons an the rebels win on points by killing more.

I have yet to see the VSD go down ... I've seen both reben ships go down (not in the same game)

I think Rebels lose most games because they just charge in at the VSD And get slapped by its front arc, you need to take 1 turn to split up and force the VSD to commit to one and then rush around the back with both, hopefully it commits to the corvette because then you can pop a navigate token and rush in get your blue dice the next turn.

I've seen the opposite, with the victory being so slow and the ties being so fragile most games have ended with the ties getting munched and then the victory getting swarmed to death

just dodge that front arc

I've taken down the VSD twice...once required lucky rolls, and the other it get murdered by x-wings after my capitals killed the ties.

That's about half my rebel games, so not TOO bad. It's a beast though.

I have seen the Victory go down 3 times, and get manhandled several. Each time that happened the X-wings were the nail in the coffin. The Rebels won most of our learning games in these parts. Once we started playing 300 pt games with objectives, the scales are more even now.

My suggestion is avoid the objective selection process for your first few games and simply shuffle them and let the player who is the 2nd player draw it at random. This will get you used to playing the different set-ups. Some very obviously favor the Rebels and some the Empire.

i played two games, and the only time the VSD went down was on round 7, and the rebel getting very lucky with it's hits.

Most of the time, the Imperial is able to swarm the X-wings with a squadron command and the TIEs, and then the Rebel player has a hard time maneuvering it' ship for a shot. They have to blitz through the VSD front arc, and then try to turn to bring it's front arc in line with the VSD. Often the Rebels run out of time before that happens

Agreed. The current set-up in the core set does not favor the Rebels in a stand up fight. It does illustrate the need for their close cooperation of fighters and capital ships however. I would side that the Rebels require a bigger learning curve.

Nope. Once you understand that ties are far better at killing your xwings than your xwings are at killing the vsd it can go either way.

The best thing you can do to get better at the game and win is throw everything you know about the models from other games and judge them on their merits within the context of the game.

Which is why I feel the argument about how things were remembered vs how they function in the game can't cooperate lol. Set up a table in mock and practice with the elements you need to to get a better handle on their capabilities. That said, I may have too much time on my hands this weekend... :(

its just you

Ive play two games, both as rebels. The first game i destroyed all ties, but the imps blew up a few x wings and the neb B.

The second game i learned my lesdon of not letting the vic fire at you with 6 duce, so i used the rebels superior speed to get behind the vic and summarily destroyed it

Rebels might be more difficult (as long as you think it a difficult decicion to try to dodge that 6/7 dice frontal nightmare from turn 1) but both sides have a decent chance I think. It tends to come down to whether the Imperial player can take down a rebel ship before they get behind him. Which they will.