I'm the Imperial player in our group through two campaigns. I'll be the first to admit, I think this game heavily favors the Imperials, I went something like 20/22. My friends and I are old school gamers, so nobody is a slouch, I just don't see how the Rebels are supposed to win any of these missions.
But that is a discussion for another board. Having wrapped up a second campaign, I've been invited to let someone else take the chair, and now I'm looking at building a squad that has a chance.
As the Imperial player, I can tell you that number of actions is paramount. Withdraw a hero and they are screwed, and pass out Stuns as Much as possible, but you can only do that with Imperial actions yourself.
My squad make up, therefore, is based around the idea of getting as many actions as possible that are actually attack actions that I can use to wipe up Imperial figures. You players let me know what you think.
Gaarkhan, w/ Brutal Cleave first.
Diala w/ Way of the Sarlac.
Gideon w/ Masterstroke.
Mak w/ Whatever talent that lets him shoot again.
Yes, many of those are high XP talents, I'll probably lose the first 3-4. I'm concerned about losing Havoc Shot without Fenn, but I think I can go without Jyn and her Quick Draw.
But... i only have to really upgrade the melee guys for weapons. I wonder about Mak's ability for upgrades, I don't see an outstanding rifle until Pulse Cannon. .... but you guys know Rebels better than I.
Comments?