Hi! New to the game, where to go from the beginners game?

By Papabaloo, in Star Wars: Edge of the Empire RPG

Hi guys, I started GMing a EotE with the beginners game last week and it went great, I set up last weak with the bear minimum knowledge of the system from the beginners game and glances/early reading of the core rule book. I´m still going trough the core book and I have available the other EotE adventures

Long Arm of the Hutt

Beyond the Rim

Jewel of Yavinn

Under the Black Sun

And I was thinking were to go next, the logical step is to go trough Long Arm of the Hutt but I was fearing it might be too repetitive (granted I´ve not yet checked the adventure) so I thought it might be a better Idea to go ahead with one of the other stories. But since I don't have time to go trough them all here are my questions

My players received a total of 20 xp from the beginners game (for their power/level calculation)

*Are the others adventures calculated for an specific character level (xp equivalent) or they all assume its a brand new character?

*If they are geared towards brand new characters is there a process I should/could use to increase their encounter difficulty?

(for example say we run Long Arm, and by the time we do Beyond the Rim those encounters are too easy for them)

*Which Adventure do you recommend to go after the beginners game (And if you recommend Long arm, which one after that one)

I apologize in Advance for the vague questions, its mostly because I haven't finished reading the rule book yet and have to set up a new session for the day after tomorrow XD. And thanks in advance for your help.

TL:DR Whatever marked Bold

Edit: the right ammount of XP my players have currently

Edited by Papabaloo

Welcome to the game!

Long Arm of the Hutt is not a repetition, it's a continuation, works really well and is about 3 times as long as the beginner game.

Under a Black Sun is also set up for "young" characters, safe to play after Long Arm of the Hutt. Jewel of Yavin is definitely more advanced (in the 200+XP range).

It's a bit more difficult in this game to scale things than, say, D20. This is because you could have a very mixed party of specialists, or a party of generalists, and 200XP doesn't mean the same thing in terms of scaling. So there's no real process, you just have to learn what works. But if they do Long Arm of the Hutt and Black Sun, they won't be too powerful for Beyond the Rim, in fact you might want to have a couple more sessions of something else that leads to BtR before sending them on that. They'll probably need quite a few more sessions after BtR before they're ready for JoY, depending on how specialized they are and how much XP you are awarding.

BTW, if you're only awarding for a session 2XP...that's pretty small :)

Welcome to the universe!

IIRC, Long Arm of the Hutt (LAotT) continues on directly after the Beginner's Adventure. ie, you're physically still where you were when you finished it.

I'd continue directly onto that adventure for this reason alone, but as ever it's up to the GM/players.

After my group completed LAotT, we did Debts to Pay which I understand comes from the official GM kit.

Yeah... You're expected to award around 10 XP per session on average, and the Beginner Box, I believe, offers 30 XP in all. Of course, whatever floats your boat, but I'd heartily suggest offering more XP.

Also, what's a power/level calculation? I don't recall that from anywhere.

Thank you very much for your suggestions/replies, I corrected my original post, they have 20xp After doing the beginners game, they suggest 10xp halfway trough it and 10 more at the end. I will go on to LAotH and then I will probably get the GM kit by then so I´m able to check Debts to Pay and decide either that one or Black sun.

Again thanks for the help :)

My players have run through the Beginner Game, then LAotH, then Trouble Brewing from the CRB.

I plan on running Debts to Pay next, becuase my players are claiming the bounty from the Hutt in Trouble Brewing, and Debts to Pay worked nicely into the logical progression.

After that, I am planning on Under a Black sun with my own lead up (See Black Sun Rising if you are interested in what im going to do).

Then onto Beyond the Rim.

After that I have no idea, I might try Jewel of Yavin, or a conversion of Tatooine Manhunt from WEG.

The XP suggestion I've heard around here and have been following has been 5xp per hour of game time. My group meets for about 4 hours but we chat for about 1 hour, so we typically get 15xp a session. When I ran the Arda AoR adventure, I gave out this plus what the adventure rewarded as a bonus when they completed the acts. We took a few weeks per chapter, so I gave extra XP as a "finishing the act/adventure" reward.

As for the adventures. The nice thing about this system is that it's really easy to tailor an adventure for your party. Combat too easy? Send in a second wave of bad guys, or just add a few extra from the beginning. Skill rolls too hard? Downgrade or drop a die off.

Out of your list, I've only played BtR and it was a lot of fun. It's easy to expand the adventure out when the players are exploring the planet. There is a lot that they could do and explore when that section is only covered by just a few words in the book. Easy to go off the rails and build in more play time to pad out the XP rewards for exploring.