They cannot make it like Air War: Modern Tactical Air Combat where you keep track of such things as prop torque, air drag, and weight of the fuel. No one really wants to play a pen and paper simulation anymore, unless you LIKE that kind of stuff in the late 70s.
Well, there is a reason SPI and AH are not around anymore. I played this once in High School and at the time lacked the 3D spacial awareness to understand where every thing was and how to do much more than play. (One of my pilots ejected, the other, well we never saw a parachute open so assume he didn't.) Mind you Air War was around before computers so there may have been a reason for it being what it was.....
Newer games are understanding of the time constraints we live with, they also understand that a game should be about 2+ friends having a good time, so easy to play hard to master is the pressent game design trait to build a game to.
At this time I am only reading the rules but it looks like you as a playtester and the staff at FFG made a pretty good attempt at making this Star Wars gamer a happy man.