Okay just my critiques on Armada, I know many people here already have Armada and love it and I am not here to say it is a bad game. But I do have my criticisms of the game. Mainly with the star fighters. Now I understand that the fighters is NOT the focus of the game and it does a good job with the big ships, but still the way starfighters were implemented hits some of my quirks and that really all this post is a rant on some small quirks.
First the first thing I noticed, the starfighters were all unpainted. No paint what so ever, Now I understand the models were tiny and I didn't expect a full detailed paint job but simply painting the wings of the tie black and adding a red stripe on the X-wings could have gone a long way. Again this is only an aesthetic gripe and not a real one.
Now on to the mechanics. The health system, to me, represents more of a single ship instead of a squadron. Tie fighters only have 3 health and X-wings have 5. This should have been changed completely. IMHO 1 health should equal 1 fighter so Tie Fighters should have 8 health and X-wings should have 4. now for the defenses the Ties should have been given evade action tokens to represent the agility of the tie fighters and X-wing should have had a brace to represent the shields absorbing the damage.
Attacks, I think the attacks should have been done per health tick instead of simply the entire card or squadron. The 8 Tie fighters would have 1 attack per health and the X-wing would have had 2 per health. That way they both start out as 8 attack but then go down as they loose fighters. Also a long range (2 range) fighter combat should have been given but adjust the values to say 1 per ship for range 2 attacks.
Last but not least Pilot upgrades. Seriously it should not have been 1 pilot per squad (again making the squadrons seem like a single ship instead of a squadron). There should have been some ace slots with a rule that there can not be any more upgrades than there is health so as health goes down to the last ship upgrades would have to be discarded (chosen by the squadron's player) to represent casualties.
Again these are just minor gripes and yes starfighters are not the main focus. Now it is way too late to change the rules now so we are stuck with them. I will admit they are way better than BFG's fighter/bomber mechanics. Still the fighters act more like a 40K space marine model on the board than an actual squadron.