alternate title: if you could start over from scratch, what would you change about X-Wing?
This isn't intended to be a complaint thread, just more theorizing and game crafting goodness.
Here are a few things I would consider doing differently if I were rebuilding x-wing from the ground up. Some of these I've posted in other places, some of these I'm posting for the first time.
Munitions
All missiles and torpedoes would work just like they do now, except that they would have the rule that "if an attack made with a missile or torpedo hits its target, cancel all the defender's dice." Simple, effective, and fluffy. If someone is shooting a missile/torpedo at you then you really want to make sure it doesn't hit you.
Turrets
Turreted ships would no longer be able to fire outside their firing arc. Instead, they would have a special separate firing arc piece that sits on top of their base and can rotate around the center peg. Each turn, after you execute a maneuver with a turreted ship, you can freely rotate that ships firing arc. It then stays fixed until it's next maneuver.
It still lets turrets do what they're supposed to do, but allows for some strategy and guessing and arc dodging in all the right places.
Dice
I actually like the dice from some of the other FFG Star Wars games, notably Imperial Assault, where you have some symbols that do damage and others that increase the likelihood that you hit. I think it would add some nice dynamics and customization possibilities that our current dice system lacks.
Attacking/Defending
Right now the attacker rolls and modifies all his dice, then the defender rolls and modifies his dice. I would actually like to see that reversed. Make the defender decide which attacks he is going to concentrate his efforts (tokens) on to dodge, then let the attackers do their best to hit him.
K-turns and S-loops
Nix them completely. That's right, if it was up to me no ship would have any K-turns, except maybe the Defender. That would add a lot of importance to maneuverability and hard 1 turns and boost/barrel roll actions, and would give it much more of a dogfighting feel. It would have the downside of making the game take longer though, as you would be spending a lot more time turning and trying to get your targets in your line of sight.
Obviously, with all of these proposals, everything would need to be playtested and costs of ships would need to be adjusted to maintain balance.
What changes would you make to the game if it was up to you?