As of late our gameing group encountered a few problems concerning the rulebook game setups fairness.
We did quite a few test set up rounds, and it always resulted in the same problems:
-if your draw of galaxy tiles sucks your chances are slim to none to have an acceptable starting position.
-If you have a usefull tile-hand and are the first player to place a tile in the second ring your opponets have next to no chance to destroy your "around homeworld" setup.
-If your hand sucks you can hope to destroy one other players setup, pulling him with yourself to hell hopeing his last card(s) will bring you some crappy planet at last. while stuffing his homesectors with emptyness, asteroid fields and bursting suns, and actually handing the game to the others in that way.
Now the simple question: which would be the best solution?
-Placeing homeworlds as suggested in the Shatterd Ascension rules seems to always lead to a knot of players at one side of the galaxy, and an empty next to no planets containing spot on the other side of MR.
-Randomizing where which player starts takes all strategical calculations from the game board setup and should be quite boring
-sorting the tiles into segments of "1 planet", "2 decent planets" "2 not decent or 1 decent planets" and "empty or special" tiles, and giving each player the same amout from those segments would lead to "equality", is quite a hassle.
So which kind of galaxy setup would you prefer, and why?