Y-Wing or B-Wing?

By Baaa, in X-Wing

Thanks again,

If it's Leebo or Chewie I'm going to make them as hard to kill as I can using what I have (I don't R2-D2 or C3PO crew cards), so something along the lines of -

Chewbacca: Determination, Recon Specialist, Falcon Title, Shield or Hull Upgrade

Leebo: Determination, Mangler Cannon, Recon Spec, Outrider Title, Shield or Hull Upgrade

Cheers

Baaa

Maybe this:

Leebo (Determination, Mangler, Recon Spec, Outrider) 47 pts

Dagger (FCS) 26 pts

Gray (R5 Astro, ICT, BTL-A4) 26 pts

99 points

Or this:

Chewbacca (Determination, Recon Spec, Jan Ors) 48 pts

Dagger (FCS) 26 pts

Gray (R5 Astro, ICT, BTL-A4) 26 pts

100 points

You could switch to the R2 Astro on the Y-Wing if you prefer. PS4 on the B and Y is to limit the effect of Predator, since it is becoming a very popular upgrade. Of course, switching to PS2 would free up some points for Chewie, and get him close to my favorite build:

Chewbacca (Predator, Gunner, Dash, Millenium Falcon) 53 pts

Blue (FCS) 24 pts

Gold (ICT, BTL-A4) 23 pts

100 points

So Dash on Chewie mostly for the "no obstruction" ability. My favorite version has C-3PO instead of Dash but you mentioned not having the card. But the Predator+Gunner combo is very strong.

Edited by admat

I think a Y-wing with ITC, title, and R3-A2 is a must have in any rebel 4 ship list. Its control options are way too awesome to pass up. Beyond that, I lean more toward Bs because of their resilience against crits, and better maneuverability.

Besides the BR, 2K, and 1 turns the B-wing has a worse dial then the Y-wing.
FIFY

2K sucks, and since Ys use turrets, the one turn doesn't matter.

I would go either with Leebo and the two grays that have been proposed, or with

LeebHogs (99)

"Leebo" — YT-2400 34

Determination 1

"Mangler" Cannon 4

Recon Specialist 3

Outrider 5

Gold Squadron Pilot — Y-Wing 18

Blaster Turret 4

R2 Astromech 1

BTL-A4 Y-Wing 0

"Dutch" Vander — Y-Wing 23

Ion Cannon Turret 5

R2 Astromech 1

BTL-A4 Y-Wing 0

With Dutch you can focus your second Y-Wing and still have a reroll for the primary or the Blaster turretthat should cause some serious damage!

B wing for sure, the Y wing dial makes it hard to make shots every turn when few ships are on the board.

Edited by bmwrider

B wing for sure, the Y wing dial makes it hard to make shots every turn when few ships are on the board.

it's not really the dial so much as the range 1-2 limitation and the complete lack of barrel-roll making it a very stiff ship to pilot

I think a Y-wing with ITC, title, and R3-A2 is a must have in any rebel 4 ship list. Its control options are way too awesome to pass up. Beyond that, I lean more toward Bs because of their resilience against crits, and better maneuverability.

Besides the BR, 2K, and 1 turns the B-wing has a worse dial then the Y-wing.
FIFY
2K sucks, and since Ys use turrets, the one turn doesn't matter.

Have you read the OP? He's talking about using Y-wings with the title. Those don't have turrets. I'm not sure what your issue with the 2k is, but perhaps the conversion would be better served if you made a point rather than just summarize your view in as few words as possible.

Btl a4 Y's work very well with HLC outriders. Those arc dodgers love to get in your donut hole so you know where to point your Y's. Then you burn some tokens with your primaries and slap an ion token on them to set them up for the kill next turn with your HLC.

I think a Y-wing with ITC, title, and R3-A2 is a must have in any rebel 4 ship list. Its control options are way too awesome to pass up. Beyond that, I lean more toward Bs because of their resilience against crits, and better maneuverability.

Besides the BR, 2K, and 1 turns the B-wing has a worse dial then the Y-wing.
FIFY
2K sucks, and since Ys use turrets, the one turn doesn't matter.

Have you read the OP? He's talking about using Y-wings with the title. Those don't have turrets. I'm not sure what your issue with the 2k is, but perhaps the conversion would be better served if you made a point rather than just summarize your view in as few words as possible.

the problem with the 2k is large ship bases :P

that's about it for me, since the short range 2k is one of many contributing factors that makes the B-wing great while fighting in a dense cluster of obstructions, but once you run near a fattie you're just not going anywhere next turn

For sure. The 2k has times when it's less than ideal, but so does a 4k. The likelihood of being so close to the edge of the board that a K turn will put you off is much less with a B-wing, for instance. Also, when you can pull off a 2k, you're able to maintain range 1 and 2 shots whereas a Y-wing will often be at range 3.

There are pros and cons to each, but simply writing one off as sucky doesn't contribute anything to a conversation about which to take.

don't look at me, I pointed the pros :P

the problem with the 2k is large ship bases :P

Or get some advanced sensors of course.

the problem with the 2k is large ship bases :P

Don't fly straight at them but try to joust right next to them.

Or get some advanced sensors of course.

a problem is a problem and it's going to affect your gameplay decisions even if it's just electing to avoid situations that would result in the 2k being blocked (for example, using action to barrel-roll away from them instead of modifying your dice)

not to mention the generally higher PS of popular big ships nowadays don't exactly leave the matter up to the B-wing player

and, while sensors are nice, I'd rather have my FCS for action-independence and potential TL + focus stack, or tacticians for awesome dice-independent stress

plus, the op only has 24 points which is FCS Blue Squadron territory

point is, the B-wing's 2k has weaknesses and so does the B-wing. Having weaknesses doesn't make it bad, just balanced, and will influence how players use it.

Edited by ficklegreendice

I think a Y-wing with ITC, title, and R3-A2 is a must have in any rebel 4 ship list. Its control options are way too awesome to pass up. Beyond that, I lean more toward Bs because of their resilience against crits, and better maneuverability.

Besides the BR, 2K, and 1 turns the B-wing has a worse dial then the Y-wing.
FIFY
2K sucks, and since Ys use turrets, the one turn doesn't matter.

Have you read the OP? He's talking about using Y-wings with the title. Those don't have turrets. I'm not sure what your issue with the 2k is, but perhaps the conversion would be better served if you made a point rather than just summarize your view in as few words as possible.

Did you read my point? I think it's pretty clear that I'm referring to non-titled Ys.

As for the 2k, I don't think I need to explain it, I absolutely hate it.

I would imagine if you could run something on point with Ion Cannons, disable the target ship and then move two Y-wings with BTL title and blaster turrets. 1 Straight for a turn or two and pelt the ship. Running a YT-2400 with Outrider and Ion Cannon might work.