Y-Wing or B-Wing?

By Baaa, in X-Wing

Hi all,

What's the better option here folks? I'm looking at running either -

2 x Blue Sqn Pilot: FCS

or

2 x Gold Sqn Pilot: BTL-A4 Title, R2, Ion Cannon

Not too sure if I'm leaning more towards the double tap Y-Wing, or the target locking minimum 3 shot B-Wing.

Please help!!!

Cheers

Baaa

I'd lean toward the B-Wing because you have more options at range 3.

I'd actually go for the Y-wings. They will probably outpace the B-wings on damage, especially if they can hit the same target and clear tokens for one another, and the control element of the ion turret is not to be underestimated. The B-wings are better at range 3, yes, but how much of the game is actually played at range 3? Not enough to make that a serious concern, I would think.

I'd go for one of each, as both have advantages.

Y-wings.

Two of each in a list.

I honestly have not been impressed with the BTL-A4s. They seem to be good for a first pass, but after that their maneuverability does not pay off as well; I may give them another shot but I think I like having the ion turret functioning as a turret more.

The extra shields on the B mean it can absorb more crits. I also like the turret rather than the btl on the Y.

I think a Y-wing with ITC, title, and R3-A2 is a must have in any rebel 4 ship list. Its control options are way too awesome to pass up. Beyond that, I lean more toward Bs because of their resilience against crits, and better maneuverability.

I like a combo of the two. YABA (A)...a Y with ICT, a nekked B and 2 Protos with Prockets, or some combo of those. Add another Proto with Chardaans for 3 or fit in a bomb with the Y if I`m feelin' funky.

I enjoy the possibilities offered with this type of build. Plus, I like my A flankers to have some teeth too. Seems to make target priority decisions a little harder for my opponent.

Have Fun!

In the few games I have played against BTL/A4 Y-Wings, they seem very easy to arc dodge. Then again I have been flying a lot of Interceptors lately..

I like this build, now that both ships are able to handle themselves rather well.

YYYB Warthogs (100)

Gold Squadron Pilot — Y-Wing 18

Ion Cannon Turret 5

R2 Astromech 1

BTL-A4 Y-Wing 0

Gold Squadron Pilot — Y-Wing 18

Ion Cannon Turret 5

R2 Astromech 1

BTL-A4 Y-Wing 0

Blue Squadron Pilot — B-Wing 22

Flechette Cannon 2

Tactician 2

B-Wing/E2 1

Gold Squadron Pilot — Y-Wing 18

Ion Cannon Turret 5

R3-A2 2

BTL-A4 Y-Wing 0

I think a Y-wing with ITC, title, and R3-A2 is a must have in any rebel 4 ship list. Its control options are way too awesome to pass up. Beyond that, I lean more toward Bs because of their resilience against crits, and better maneuverability.

Besides the BR, the B-wing has a worse dial then the Y-wing.

I think a Y-wing with ITC, title, and R3-A2 is a must have in any rebel 4 ship list. Its control options are way too awesome to pass up. Beyond that, I lean more toward Bs because of their resilience against crits, and better maneuverability.

Besides the BR, the B-wing has a worse dial then the Y-wing.

Worse and better. The Y-Wing is faster, but that doesn't necessarily mean it's more maneuverable. The barrel roll can be a huge deal depending on how you build the rest of the ship.

I like this build, now that both ships are able to handle themselves rather well.

YYYB Warthogs (100)

Gold Squadron Pilot — Y-Wing 18

Ion Cannon Turret 5

R2 Astromech 1

BTL-A4 Y-Wing 0

Gold Squadron Pilot — Y-Wing 18

Ion Cannon Turret 5

R2 Astromech 1

BTL-A4 Y-Wing 0

Blue Squadron Pilot — B-Wing 22

Flechette Cannon 2

Tactician 2

B-Wing/E2 1

Gold Squadron Pilot — Y-Wing 18

Ion Cannon Turret 5

R3-A2 2

BTL-A4 Y-Wing 0

Is it really worth to give away 360 Ion Cannon Turret for additional 2 dice shot?

Especially against arc dodgers and all those ships, who have better dials and boost / barrel roll options?

And what in your opinion is better:

Blue + tactician x3

Gold + BTL-A4 + R3-A2 + Ion Cannon Turret

or

Blue + tactician x2

Gold + BTL-A4 + R3-A2 + Ion Cannon Turret x2

?

I was not a huge fan of BTL-A4. Until i tried it! Believe me it makes a huge difference. I am more of a fan of the scum build with the Agromech where you can strap on blaster turrets that do more damage, but on rebel side you have R2 who lets you be more liberal with Koiograns, and R3-A2 who double stresses you and your enemy if need be. That with Ion cannons is a really nasty control list. And i like the assistance of a double stress B-Wing too.

It's brutal damage and durability, and while it is possible to dodge these ships really good, your opponent needs to make absolutely no mistake. You have 3 ion cannons and your 2 sources of stress can actually double stress if need be. This ruins anyones day if caught. In my experience even pretty good opponents with very mobile ships will leave one or the other arc open and then you strike and kill something valuable.

Also you need to be skilled yourself to fly this successfully. Be unpredictable and offer your ships mutual assistance. The really good arc dodgers like Soontir or Phantoms are also really expensive. And since the Phantom nerf they actually need to guess right too. Its not the absolute faceroll it was before. One double stress or ion/stress and it's pretty much toast as we all know.

And the good thing is those are actually your bad matchups. Turret shis are easily outdamaged by this build and putting them on asteroids or even escorting them out the playing field is not unheard of. Swarms are a 50/50 matchup and depend on dice rolls a lot i guess.

By the way R3-A2 is unique, so your 2nd list wont work. That's also why i put a stresser B-Wing in mine!

Also look at it this way: Autothrusters are the flavir of the month, and if you go ion turret without BTL-A4 you might get more shots, but you will probably miss them because of AT!

I am a fan of the ab wing due to the higher shield count over hull.

It would depend on what else is in your list.

Though, 1 of each is always a good compromise :)

Depends on the rest of the list. Is it lots of 2 dice attacks? You want the b's. Is it 3+ dice attacks? You want the y's.

Point cost for each 24 points a ship.

Why not run both? Well what is you squadron make up. I see you are focusing on firepower and durability. You are lacking on the agility so all of the hits you will be taken but giving the Y-wing more maneuvering options when stressed is a nice thing to have but not the best. Maybe R-5 to flip over crits making mangler cannons next to useless could be a better option for Y-wings.

The B-wing FCS is alright but FCS works better if you have a second shot. Taking E-2 Gunner for 8 points would make FCS awesome but then you would be making a smaller squadron instead of this nice 16 shields 16 hull tough ships you got there.

The Y-wing is good up to range 2 in arc then at range 3 you are going to not be as effective which will really hurt you in a slug out between HLCs that are running on Dash and IG-88B that are out there.

really need to see the rest of the list

Ion Y-wings will roll through low agility ships like B-wings, and most likely even large ships especially if you get to ionize through its base size

FCS B-wings are some of the most scarily accurate firepower you can get at that relatively very cheap price, plus they have barrel-roll (the importance of which cannot be understated considering new 3-obstacles per player rules, the sheer range of firing arcs you can draw with it, and FCS target-locks making said arcs worth drawing). They miss out on Ion, but they are remarkably flexible against basically every threat (except ion, they ******* suck against that)

Edited by ficklegreendice

Ya I agree with others here and would take 1 bwing and 1 ywing but leave the btl off.

The BLT title makes a delicious sandwich out of your Y-wing for anything with a re-position and as such is generally a trap. Now the Bomb Loadout is a toy you should try out.

I think a Y-wing with ITC, title, and R3-A2 is a must have in any rebel 4 ship list. Its control options are way too awesome to pass up. Beyond that, I lean more toward Bs because of their resilience against crits, and better maneuverability.

Besides the BR, 2K, and 1 turns the B-wing has a worse dial then the Y-wing.
Edited by Sekac

Thanks for all of your replies, they're much appreciated.

I'm looking at running them with either Chewie, Leebo or Dash, although I haven't decided that either!!!

Cheers

Baaa

Glad to help, and while i have always been a huge fan of the B-Wing, but if you talk about the B-Eings better maneuvrability, don't forget that a Y-Wing is a cheaper ship and for the price of a B-Wing you can slap an engine upgrade on a Y-Wing already. And if you go with expensive 3-Ship B-Wing builds, you could also go for a 3-Ship Y-Wing like this for instance.

Dutch's Warhammers (99)

"Dutch" Vander — Y-Wing 23

Ion Cannon Turret 5

Bomb Loadout 0

R2 Astromech 1

Seismic Charges 2

Engine Upgrade 4

BTL-A4 Y-Wing 0

Gray Squadron Pilot — Y-Wing 20

Ion Cannon Turret 5

Bomb Loadout 0

R2 Astromech 1

Seismic Charges 2

Engine Upgrade 4

BTL-A4 Y-Wing 0

Gray Squadron Pilot — Y-Wing 20

Ion Cannon Turret 5

Bomb Loadout 0

R2 Astromech 1

Seismic Charges 2

Engine Upgrade 4

BTL-A4 Y-Wing 0

Thanks for all of your replies, they're much appreciated.

I'm looking at running them with either Chewie, Leebo or Dash, although I haven't decided that either!!!

Cheers

Baaa

Well you are going to have to figure out that part first. More likely than not those will cost around 54 points and that will stop your 2 Y-wings or 2 B-wings as the two of them would cost 48 points and you will more often than not find yourself 1 or 2 points over. If you are set on the Y-wings or B-wings I might suggest B-wings without FCS, or you will have to figure out what to strip off of the Y-wings with BTL-A4.

Anyways there is also the 2 Y-wings and 2 B-wings and just build from there. Good luck.