Shared Faction Ships - How to Implement?

By R22, in Star Wars: Armada

A few ships saw regular use by both sides, especially with the Rebel practice of liberating ships from other forces for themselves. Shared ships commonly referenced so far include:

Dreadnaughts

Nebulon-B

CR-90

Any others?

If we were to see these and/or others, how would you want to seem them implemented? Just new cards/bases or entirely new models with repaints? Imperial ships could obviously look cleaner, more pristine than Rebel ships. Maybe they could even have slightly different stats, Imperials having better stats to reflect their greater resources for crewing them and Rebel ships having more flexability to show their independent style? Title cards would also be a great opportunity to distinguish such ships between factions. Or would you rather both factions have zero overlap?

And what about "captured" Imperial ships for the Rebels, like a pock marked ISD?

Personally I'd be okay with some overlap. But in order to allow each faction to retain their unique identities, I'd maybe say the secondary faction "owner" would only be allowed to field 1-2 ships that were not of their own origin. That would keep the Imperials from finding Rebel forces entirely made up of Imp ships that would ruin the feel of the game. It would also make the presence of a ship of Imperial origin in a Rebel fleet feel properly "stolen" on the other side of the table.

I am against shared faction ships.

That being said, I'm fine with both sides having significantly different versions of the same ship.

I.e. Norsehound suggested here that empire could get modified Nebulon B frigate with different model.

Just use the same model/cards for the other side in friendly games. Voila! I think thats the only way it'll happen anyway.

Just use the same model/cards for the other side in friendly games. Voila! I think thats the only way it'll happen anyway.

But for friendly games do whatever you want. I am half tempted to paint up a corvette grey to have as a messenger ship for the Imperials... But with the raider coming in wave 2, not sure if I want to bother.

Edited by Indomitable

I expect shared faction ships will be implemented in the same way that they are for X-Wing, which is to say that each faction will get their own version of the ship card.

Part of what makes the game interesting is that each faction has its own unique ships. Therefore, giving both the same is a bad idea unless they are different refits (i.e. different stats and models have different paint job).

Part of what makes the game interesting is that each faction has its own unique ships. Therefore, giving both the same is a bad idea unless they are different refits (i.e. different stats and models have different paint job).

I cannot like this post enough.

To me, the Empire has access to the newest, the biggest, and the nastiest tech. The Rebels have to "make do" with older hardware. Wasn't a lot of their stuff Republic or Imperial military surplus?

Further, how many of the Rebels' spacecraft started out as non-military? The Falcon was a simple freighter. In EU material, a lot of its civilian components were replaced with military upgrades.

Granted, the EU history for the X-wing does not fit this concept... Nor does the Canon history for the Ghost from SWR.

Further, how many of the Rebels' spacecraft started out as non-military? The Falcon was a simple freighter. In EU material, a lot of its civilian components were replaced with military upgrades.

Off the top of my head:

Falcon / other converted freighters

All Mon Calamari ships prior to the construction of the Mon Remonda

Quasar-Fire carriers

Lucrehulks

Interceptor Frigates

etc etc

Yeah, you aren't wrong! Some of them are modern dedicated combat ships (X-Wings brought by defecting designers, A-Wing, B-Wing, later Mon Cal ships) but for a long while it was either captured/defected Imperial gear, obsolete gear (clone wars era) or converted civilian gear.

Part of what makes the game interesting is that each faction has its own unique ships. Therefore, giving both the same is a bad idea unless they are different refits (i.e. different stats and models have different paint job).

I cannot like this post enough.

You didn't "like" it at all!

Part of what makes the game interesting is that each faction has its own unique ships. Therefore, giving both the same is a bad idea unless they are different refits (i.e. different stats and models have different paint job).

I cannot like this post enough.

You didn't "like" it at all!

He knew it'd never be enough. He's not a man that tolerates half measures, dammit!

Haha.

For the record, I totally agree about keeping faction identities unique and that this adds to the game flavor. That's why I suggested saying you could only have at most 1, maybeeeeeeee 2, ships from the shared pool. Mainly to give Imperials access to the CR90 and Neb-B since these "basic" warships seemed rather ubiquitous. In X-wing I defended the Neb-B Redemption from TIE Bombers launched by the Imperial Neb-B Warspite. Then in TIE Figher I reversed roles. I'm all for protecting faction identity foremost, mabbe the materials would get a better version priced higher. That way it reflects the Imperial power and the more expensive price makes them appropriately less common than their Rebel counterparts. I do agree the Nebulon-B2 would make a great addition for the Imps

There's also this gem:

"Just once, I'd like to destroy a starship that we didn't pay for!" ―Imperial Admiral Hurkk at the Battle of Oovo IV

Part of what makes the game interesting is that each faction has its own unique ships. Therefore, giving both the same is a bad idea unless they are different refits (i.e. different stats and models have different paint job).

I dont see, why some shared ships would make the game less interesting. A fight between Nebulon-Bs could be interesting even more of one side is supported by TIE or Wings.

Its still a civil war and that why a lot of ships say action on both sides, I would be glad to refelct that.

Shared ships can lead to later design issues in some miniature game systems (it is often a bad thing for a game when several factions can essentially build the same forces), but at the moment I am not sure what sort of final faction gameplay uniqueness Fantasy Flight is going for in this game. Until some more models have been launched, we won't know if shared ships will present a problem.

For casual games it doesn't matter, of course.

the only way we'd see official, shared ships is the same way we saw them in S&V

same ship, different paint, different card w/different name and different upgrade slots, different box set to buy

would prefer we get unique ships until there's no other option, though

Edited by ficklegreendice