Warhammer 40k Conquest
Free for all multiplayer rules v1.0
Game tested on 4 players.
I. Setup:
1. Randomly choose the first player. (We used 4 tokens where one was different and the player who picked unique token gets Initiative).
2. Shuffle all planets reveal 7 of 10 and put First Planet Marker on first planet to the left.
3. Draw cards and get resources as in normal rules.
II. Deploy
1. First player starts deploy phase and order goes clockwise to the next player. No special rules here. Deploy units on any planet.
III. Planet Phase (Extra multiplayer phase).
1. Each player secretly choose number on dial.
2. Reveal dials and sum all values.
3. Put second "First Planet Marker" on planet selected by summed number of all dials counting from planet without marker so the marker is on different planet than
first planet on the left.
Example :
Summed number from dials is 14.
Planets:
[0] [1] [2] [3] [4] [5] [6]
We select planet counting 14 around skipping planet 0. So we have two markers on planet 0 and 2.
[F] [1] [F] [3] [4] [5] [6]
Note: Yeap. You will never get 6th planet on the first round except mobility or other effects that can move units there.
III. Command Phase
1. All players select number for Commander in secret.
2. After reveal Commander can commit on a planet counting from both "First Planet Markers". So he/she can choose 2 planets to commit.
Example :
[F] [1] [F] [3] [4] [5] [6]
- I choose 3 on dial: My commander can commit on planet 2 with (F) or on planet 4.
- I choose 1 on dial: Commander can commit on planet 0 with (F) or planet 2 also with (F)
3. To win command on a planet use normal rules except we can have more than one commander there.
IV. Combat Phase
1. Goes as normal with initiative and then with clockwise order.
2. You can attack all opponents unit.
3. Wins the last alive.
4. Both planets are taken as trophy (this speed up the game)
V. Headquarters phase.
1. Refill only ONE planet !!!
2. Put one of the two markers on first planet to the left.
3. Pass initiative to player on the left (clockwise).
4. Take 4 resources and draw 2 cards as normal.
5. New turn begins. Go to deploy.
Win game as normal: 3 same icons, kill all other warlords or win last - 10th planet.
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SPECIAL RULES
1. During game if any card affects planet - it affects all opponents. (eg. Ork Cannon hits all players, as well as Warpstorm etc., AoE)
2. If at any time effect targets player - select just one opponent. (eg. planet discard card at random)
3. At any time when you need to decide: Player with initiative decides. (eg. Chaos Heretek - the player with Initiative selects where to put him. If player with Initiative creates
such decision effect - player to the left will decide).
4. When commander dies. Player still plays with his/hers units as normal. But can not use dial anymore (to determine second First Planet, or to commit - yeap! HQ troops stays there).
Troops on planets with First Planet Marker CANNOT win that planet. They can win battle, execute Battle ability, but the planet is discarded)
5. Never ever make alliances ! This will turn against you ! You will loose. Your opponent is a traitor !
6. If you find any problems. Resolve them and share with us
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Edited by Tanath