What you dont seem to realise is that I am not talking about Rank 1 acolytes fresh off their feral planet.
According to the same book we are all using past Rank 6 the Inqusitor stops having those hundreds and hundreds of menials at rank 1.
The game we play also has large periods of downtime because thats the vibe I get about acolytes from the novels. During those downtimes the players do work their real jobs while being open to foiling threats. An Arbiter PC for example that went undercover in a crime syndicate on Scintilla was also gathering information about more than just criminal behaviour, a void born psycher started selling plans about how to navigate near cordoned areas to obvious criminal withs heretic intent and then proceeded to inform the authorities which ships would be trying to avoid them in that area and so on and so forth.
The problem starts when the game tells me that a bolter is rare and costs 450 thrones. That means that in Scintilla it goes down by one grade and can be found easily. 450 thrones? are we serious? I would rather if they simply gave astronomical prices on gear to represent that you simply cant find them. The prices in the book are basically meant for starting characters or max rank 2-3. As I said above one of the adepts is specialised in medicae... thats what he does in downtime... according to the same book he would make thousands of thrones in the span of a couple of months!
Even more wrongly to find something of good quality is just 1 step higher! and best 2 steps... so a best quality mono sword is (by the same rules the rest of the game is played) not even rare!!!
Lastly and because Flatline seems to have taken it personally. I am not telling you how to run your game, but to me it is not realistic that the players are facing enemies with Carapace, Mesh, Plasma Pistols, Psy Rating 4 plus Sorcery, whole criminal organisation with heretical intent who are ussually not clear on how they even have access to such gear and for the players that is just beyond imagining.
I would also like my players to find it tough and hard to survive some times but the way this game is designed and because of what the players are (members of an Inquisitorial retinue) it just doesnt make sense to me...
On an afterthought... I agree with this "it aint DnD so you should not have this loot mentality and quest for items". But I see it from the other perspective. Characters of rank 6 (ie Trusted and valuable and not dime a dozen) or so should not have to spend games sessions to get provisioned for a mission that the holy ordos gives them. They should not have to waist time debating on if they can be given armor to fight the alien menace... thats dnd mentality "we have to fight daemons so we need +2 swords, lets go on an epic adventure to find them". If the PC's in DH are charged with destroying a DaemonHost then whoever gave them this mission would offer them psycannon bolts cause he really DOES WANT THEM to succeed and not die!
Some times its not a matter of wits! in house of dust and ash when fighting against Master None-such its not a matter of cunning! Its downright combat and if the PC's are not well geared they die as the psycher cant do anything and the rest of the group has to kill this bastard!
PS>
I am not saying I am giving my players Power Armors and Force Weapons or even Land Raiders and Omnisiah Axes or Dragon Armor or even inferno pistols. But when talking about bolt pistols, carapace and anything relatively powerfull yet mundane I just dont see the problem. And as I say numerous times THATS my problem... I wish the game would give me a game mechanic way of not giving it to them!