So overload pulse says on a blue crit you may exhaust the opponent defense tokens, so I would interpret this as meaning you would flip them all and if they decided to spend 1 they would have to discard it but...
I have found that the timing seems to be that the dice are rolled and modified then the defender uses defense tokens then the attacker resolves critical hits, so that would mean that the overload pulse just flips any unused tokens right?
So how do I use it?
Do I abbr to wait for 300 point games were I can focus fire to gain an advantage or am I missing interpreting this?