This isn't really so much a question, then an observation.
As much as I think the travel event is a neat and cool concept, I can't help but think that every time that I play through it, that almost all the events I have encountered have been more of a detriment to the heroes then the OL. There have been some rare occasions when the heroes find some loot, but most often then not, it's either a situation that causes the heroes to suffer fatigue/Damage or allows the OL to draw more OL Cards. Even when it comes to making a choice, in most cases both choices give the OL a slight advantage ( why not reward the heroes for making one choice and the OL for the other?) It would be nice to see this balanced out a little. While I don't mind the OL being given some slight advantages before the quest, I've observed some travel stages that can really stack up against the heroes. Either I'm just missing them, or it would be nice to see some added benefits for heroes on these travel cards.